/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 4:56:29 AM Jan 14, 2011 */ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.EdgeShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; /** * @author Daniel Murphy */ public class VerticalStack extends TestbedTest { private static final long BULLET_TAG = 1; public static final int e_columnCount = 5; public static final int e_rowCount = 15; Body m_bullet; @Override public Long getTag(Body argBody) { if (argBody == m_bullet) { return BULLET_TAG; } return super.getTag(argBody); } @Override public void processBody(Body argBody, Long argTag) { if (argTag == BULLET_TAG) { m_bullet = argBody; return; } super.processBody(argBody, argTag); } @Override public boolean isSaveLoadEnabled() { return true; } @Override public void initTest(boolean deserialized) { if (deserialized) { return; } { BodyDef bd = new BodyDef(); Body ground = getWorld().createBody(bd); EdgeShape shape = new EdgeShape(); // shape.setAsBox(40, 10, new Vec2(0,-10), 0); shape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); shape.set(new Vec2(20.0f, 0.0f), new Vec2(20.0f, 20.0f)); ground.createFixture(shape, 0.0f); } float xs[] = new float[] { 0.0f, -10.0f, -5.0f, 5.0f, 10.0f }; for (int j = 0; j < e_columnCount; ++j) { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; fd.friction = 0.3f; for (int i = 0; i < e_rowCount; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; int n = j * e_rowCount + i; assert (n < e_rowCount * e_columnCount); float x = 0.0f; // float x = RandomFloat(-0.02f, 0.02f); // float x = i % 2 == 0 ? -0.025f : 0.025f; bd.position.set(xs[j] + x, 0.752f + 1.54f * i); Body body = getWorld().createBody(bd); body.createFixture(fd); } } m_bullet = null; } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch (argKeyChar) { case ',': if (m_bullet != null) { getWorld().destroyBody(m_bullet); m_bullet = null; } { CircleShape shape = new CircleShape(); shape.m_radius = 0.25f; FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; fd.restitution = 0.05f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.bullet = true; bd.position.set(-31.0f, 5.0f); m_bullet = getWorld().createBody(bd); m_bullet.createFixture(fd); m_bullet.setLinearVelocity(new Vec2(400.0f, 0.0f)); } break; } } @Override public void step(TestbedSettings settings) { super.step(settings); addTextLine("Press ',' to launch bullet."); } @Override public String getTestName() { return "Vertical Stack"; } }