/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.joints.ConstantVolumeJointDef; import org.jbox2d.testbed.framework.TestbedTest; public class BlobTest4 extends TestbedTest { @Override public float getDefaultCameraScale() { return 20; } @Override public boolean isSaveLoadEnabled() { return true; } @Override public void initTest(boolean deserialized) { if (deserialized) { return; } Body ground = null; { PolygonShape sd = new PolygonShape(); sd.setAsBox(50.0f, 0.4f); BodyDef bd = new BodyDef(); bd.position.set(0.0f, 0.0f); ground = getWorld().createBody(bd); ground.createFixture(sd, 0f); sd.setAsBox(0.4f, 50.0f, new Vec2(-10.0f, 0.0f), 0.0f); ground.createFixture(sd, 0f); sd.setAsBox(0.4f, 50.0f, new Vec2(10.0f, 0.0f), 0.0f); ground.createFixture(sd, 0f); } ConstantVolumeJointDef cvjd = new ConstantVolumeJointDef(); float cx = 0.0f; float cy = 10.0f; float rx = 5.0f; float ry = 5.0f; int nBodies = 20; float bodyRadius = 0.5f; for (int i = 0; i < nBodies; ++i) { float angle = MathUtils.map(i, 0, nBodies, 0, 2 * 3.1415f); BodyDef bd = new BodyDef(); // bd.isBullet = true; bd.fixedRotation = true; float x = cx + rx * (float) Math.sin(angle); float y = cy + ry * (float) Math.cos(angle); bd.position.set(new Vec2(x, y)); bd.type = BodyType.DYNAMIC; Body body = getWorld().createBody(bd); FixtureDef fd = new FixtureDef(); CircleShape cd = new CircleShape(); cd.m_radius = bodyRadius; fd.shape = cd; fd.density = 1.0f; body.createFixture(fd); cvjd.addBody(body); } cvjd.frequencyHz = 10.0f; cvjd.dampingRatio = 1.0f; cvjd.collideConnected = false; getWorld().createJoint(cvjd); BodyDef bd2 = new BodyDef(); bd2.type = BodyType.DYNAMIC; PolygonShape psd = new PolygonShape(); psd.setAsBox(3.0f, 1.5f, new Vec2(cx, cy + 15.0f), 0.0f); bd2.position = new Vec2(cx, cy + 15.0f); Body fallingBox = getWorld().createBody(bd2); fallingBox.createFixture(psd, 1.0f); } @Override public Vec2 getDefaultCameraPos() { return new Vec2(0, 10); } @Override public String getTestName() { return "Blob Joint"; } }