/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.testbed.framework.TestbedTest; public class DominoTest extends TestbedTest { @Override public boolean isSaveLoadEnabled() { return true; } public void initTest(boolean argDeserialized) { if(argDeserialized){ return; } { // Floor FixtureDef fd = new FixtureDef(); PolygonShape sd = new PolygonShape(); sd.setAsBox(50.0f, 10.0f); fd.shape = sd; BodyDef bd = new BodyDef(); bd.position = new Vec2(0.0f, -10.0f); getWorld().createBody(bd).createFixture(fd); } { // Platforms for (int i = 0; i < 4; i++) { FixtureDef fd = new FixtureDef(); PolygonShape sd = new PolygonShape(); sd.setAsBox(15.0f, 0.125f); fd.shape = sd; BodyDef bd = new BodyDef(); bd.position = new Vec2(0.0f, 5f + 5f * i); getWorld().createBody(bd).createFixture(fd); } } { FixtureDef fd = new FixtureDef(); PolygonShape sd = new PolygonShape(); sd.setAsBox(0.125f, 2f); fd.shape = sd; fd.density = 25.0f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; float friction = .5f; int numPerRow = 25; for (int i = 0; i < 4; ++i) { for (int j = 0; j < numPerRow; j++) { fd.friction = friction; bd.position = new Vec2(-14.75f + j * (29.5f / (numPerRow - 1)), 7.3f + 5f * i); if (i == 2 && j == 0) { bd.angle = -0.1f; bd.position.x += .1f; } else if (i == 3 && j == numPerRow - 1) { bd.angle = .1f; bd.position.x -= .1f; } else bd.angle = 0f; Body myBody = getWorld().createBody(bd); myBody.createFixture(fd); } } } } @Override public String getTestName() { return "Dominos"; } }