/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * created at 12:22:58 AM Jan 13, 2011 */ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.EdgeShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.joints.DistanceJointDef; import org.jbox2d.dynamics.joints.Joint; import org.jbox2d.dynamics.joints.RevoluteJoint; import org.jbox2d.dynamics.joints.RevoluteJointDef; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; /** * @author Daniel Murphy */ public class TheoJansen extends TestbedTest { private static final long CHASSIS_TAG = 1; private static final long WHEEL_TAG = 2; private static final long MOTOR_TAG = 8; Vec2 m_offset = new Vec2(); Body m_chassis; Body m_wheel; RevoluteJoint m_motorJoint; boolean m_motorOn; float m_motorSpeed; @Override public Long getTag(Body argBody) { if (argBody == m_chassis) { return CHASSIS_TAG; } else if (argBody == m_wheel) { return WHEEL_TAG; } return null; } @Override public Long getTag(Joint argJoint) { if (argJoint == m_motorJoint) { return MOTOR_TAG; } return null; } @Override public void processBody(Body argBody, Long argTag) { if (argTag == CHASSIS_TAG) { m_chassis = argBody; } else if (argTag == WHEEL_TAG) { m_wheel = argBody; } } @Override public void processJoint(Joint argJoint, Long argTag) { if (argTag == MOTOR_TAG) { m_motorJoint = (RevoluteJoint) argJoint; m_motorOn = m_motorJoint.isMotorEnabled(); } } @Override public boolean isSaveLoadEnabled() { return true; } @Override public void initTest(boolean argDeserialized) { if (argDeserialized) { return; } m_offset.set(0.0f, 8.0f); m_motorSpeed = 2.0f; m_motorOn = true; Vec2 pivot = new Vec2(0.0f, 0.8f); // Ground { BodyDef bd = new BodyDef(); Body ground = getWorld().createBody(bd); EdgeShape shape = new EdgeShape(); shape.set(new Vec2(-50.0f, 0.0f), new Vec2(50.0f, 0.0f)); ground.createFixture(shape, 0.0f); shape.set(new Vec2(-50.0f, 0.0f), new Vec2(-50.0f, 10.0f)); ground.createFixture(shape, 0.0f); shape.set(new Vec2(50.0f, 0.0f), new Vec2(50.0f, 10.0f)); ground.createFixture(shape, 0.0f); } // Balls for (int i = 0; i < 40; ++i) { CircleShape shape = new CircleShape(); shape.m_radius = 0.25f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-40.0f + 2.0f * i, 0.5f); Body body = getWorld().createBody(bd); body.createFixture(shape, 1.0f); } // Chassis { PolygonShape shape = new PolygonShape(); shape.setAsBox(2.5f, 1.0f); FixtureDef sd = new FixtureDef(); sd.density = 1.0f; sd.shape = shape; sd.filter.groupIndex = -1; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(pivot).addLocal(m_offset); m_chassis = getWorld().createBody(bd); m_chassis.createFixture(sd); } { CircleShape shape = new CircleShape(); shape.m_radius = 1.6f; FixtureDef sd = new FixtureDef(); sd.density = 1.0f; sd.shape = shape; sd.filter.groupIndex = -1; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(pivot).addLocal(m_offset); m_wheel = getWorld().createBody(bd); m_wheel.createFixture(sd); } { RevoluteJointDef jd = new RevoluteJointDef(); jd.initialize(m_wheel, m_chassis, pivot.add(m_offset)); jd.collideConnected = false; jd.motorSpeed = m_motorSpeed; jd.maxMotorTorque = 400.0f; jd.enableMotor = m_motorOn; m_motorJoint = (RevoluteJoint) getWorld().createJoint(jd); } Vec2 wheelAnchor; wheelAnchor = pivot.add(new Vec2(0.0f, -0.8f)); createLeg(-1.0f, wheelAnchor); createLeg(1.0f, wheelAnchor); m_wheel.setTransform(m_wheel.getPosition(), 120.0f * MathUtils.PI / 180.0f); createLeg(-1.0f, wheelAnchor); createLeg(1.0f, wheelAnchor); m_wheel.setTransform(m_wheel.getPosition(), -120.0f * MathUtils.PI / 180.0f); createLeg(-1.0f, wheelAnchor); createLeg(1.0f, wheelAnchor); } void createLeg(float s, Vec2 wheelAnchor) { Vec2 p1 = new Vec2(5.4f * s, -6.1f); Vec2 p2 = new Vec2(7.2f * s, -1.2f); Vec2 p3 = new Vec2(4.3f * s, -1.9f); Vec2 p4 = new Vec2(3.1f * s, 0.8f); Vec2 p5 = new Vec2(6.0f * s, 1.5f); Vec2 p6 = new Vec2(2.5f * s, 3.7f); FixtureDef fd1 = new FixtureDef(); FixtureDef fd2 = new FixtureDef(); fd1.filter.groupIndex = -1; fd2.filter.groupIndex = -1; fd1.density = 1.0f; fd2.density = 1.0f; PolygonShape poly1 = new PolygonShape(); PolygonShape poly2 = new PolygonShape(); if (s > 0.0f) { Vec2[] vertices = new Vec2[3]; vertices[0] = p1; vertices[1] = p2; vertices[2] = p3; poly1.set(vertices, 3); vertices[0] = new Vec2(); vertices[1] = p5.sub(p4); vertices[2] = p6.sub(p4); poly2.set(vertices, 3); } else { Vec2[] vertices = new Vec2[3]; vertices[0] = p1; vertices[1] = p3; vertices[2] = p2; poly1.set(vertices, 3); vertices[0] = new Vec2(); vertices[1] = p6.sub(p4); vertices[2] = p5.sub(p4); poly2.set(vertices, 3); } fd1.shape = poly1; fd2.shape = poly2; BodyDef bd1 = new BodyDef(), bd2 = new BodyDef(); bd1.type = BodyType.DYNAMIC; bd2.type = BodyType.DYNAMIC; bd1.position = m_offset; bd2.position = p4.add(m_offset); bd1.angularDamping = 10.0f; bd2.angularDamping = 10.0f; Body body1 = getWorld().createBody(bd1); Body body2 = getWorld().createBody(bd2); body1.createFixture(fd1); body2.createFixture(fd2); DistanceJointDef djd = new DistanceJointDef(); // Using a soft distance constraint can reduce some jitter. // It also makes the structure seem a bit more fluid by // acting like a suspension system. djd.dampingRatio = 0.5f; djd.frequencyHz = 10.0f; djd.initialize(body1, body2, p2.add(m_offset), p5.add(m_offset)); getWorld().createJoint(djd); djd.initialize(body1, body2, p3.add(m_offset), p4.add(m_offset)); getWorld().createJoint(djd); djd.initialize(body1, m_wheel, p3.add(m_offset), wheelAnchor.add(m_offset)); getWorld().createJoint(djd); djd.initialize(body2, m_wheel, p6.add(m_offset), wheelAnchor.add(m_offset)); getWorld().createJoint(djd); RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(body2, m_chassis, p4.add(m_offset)); getWorld().createJoint(rjd); } @Override public void keyPressed(char key, int argKeyCode) { switch (key) { case 'a': m_motorJoint.setMotorSpeed(-m_motorSpeed); break; case 's': m_motorJoint.setMotorSpeed(0.0f); break; case 'd': m_motorJoint.setMotorSpeed(m_motorSpeed); break; case 'm': m_motorJoint.enableMotor(!m_motorJoint.isMotorEnabled()); break; } } @Override public void step(TestbedSettings settings) { super.step(settings); addTextLine("Keys: left = a, brake = s, right = d, toggle motor = m"); } @Override public String getTestName() { return "TheoJansen Walker"; } }