/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 5:43:20 AM Jan 14, 2011 */ package org.jbox2d.testbed.tests; import java.util.Random; import org.jbox2d.callbacks.TreeCallback; import org.jbox2d.callbacks.TreeRayCastCallback; import org.jbox2d.collision.AABB; import org.jbox2d.collision.RayCastInput; import org.jbox2d.collision.RayCastOutput; import org.jbox2d.collision.broadphase.BroadPhaseStrategy; import org.jbox2d.collision.broadphase.DynamicTree; import org.jbox2d.common.Color3f; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Settings; import org.jbox2d.common.Vec2; import org.jbox2d.pooling.arrays.Vec2Array; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; /** * @author Daniel Murphy */ public class DynamicTreeTest extends TestbedTest implements TreeCallback, TreeRayCastCallback { int e_actorCount = 128; float worldExtent; float m_proxyExtent; BroadPhaseStrategy m_tree; AABB m_queryAABB; RayCastInput m_rayCastInput; RayCastOutput m_rayCastOutput; Actor m_rayActor; Actor m_actors[] = new Actor[e_actorCount]; int m_stepCount; boolean m_automated; Random rand = new Random(); @Override public void initTest(boolean argDeserialized) { worldExtent = 15.0f; m_proxyExtent = 0.5f; m_tree = new DynamicTree(); for (int i = 0; i < e_actorCount; ++i) { Actor actor = m_actors[i] = new Actor(); GetRandomAABB(actor.aabb); actor.proxyId = m_tree.createProxy(actor.aabb, actor); } m_stepCount = 0; float h = worldExtent; m_queryAABB = new AABB(); m_queryAABB.lowerBound.set(-3.0f, -4.0f + h); m_queryAABB.upperBound.set(5.0f, 6.0f + h); m_rayCastInput = new RayCastInput(); m_rayCastInput.p1.set(-5.0f, 5.0f + h); m_rayCastInput.p2.set(7.0f, -4.0f + h); // m_rayCastInput.p1.set(0.0f, 2.0f + h); // m_rayCastInput.p2.set(0.0f, -2.0f + h); m_rayCastInput.maxFraction = 1.0f; m_rayCastOutput = new RayCastOutput(); m_automated = false; } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch (argKeyChar) { case 'a': m_automated = !m_automated; break; case 'c': CreateProxy(); break; case 'd': DestroyProxy(); break; case 'm': MoveProxy(); break; } } private Vec2Array vecPool = new Vec2Array(); @Override public void step(TestbedSettings settings) { m_rayActor = null; for (int i = 0; i < e_actorCount; ++i) { m_actors[i].fraction = 1.0f; m_actors[i].overlap = false; } if (m_automated == true) { int actionCount = MathUtils.max(1, e_actorCount >> 2); for (int i = 0; i < actionCount; ++i) { Action(); } } Query(); RayCast(); Vec2[] vecs = vecPool.get(4); for (int i = 0; i < e_actorCount; ++i) { Actor actor = m_actors[i]; if (actor.proxyId == -1) continue; Color3f c = new Color3f(0.9f, 0.9f, 0.9f); if (actor == m_rayActor && actor.overlap) { c.set(0.9f, 0.6f, 0.6f); } else if (actor == m_rayActor) { c.set(0.6f, 0.9f, 0.6f); } else if (actor.overlap) { c.set(0.6f, 0.6f, 0.9f); } actor.aabb.getVertices(vecs); getDebugDraw().drawPolygon(vecs, 4, c); } Color3f c = new Color3f(0.7f, 0.7f, 0.7f); m_queryAABB.getVertices(vecs); getDebugDraw().drawPolygon(vecs, 4, c); getDebugDraw().drawSegment(m_rayCastInput.p1, m_rayCastInput.p2, c); Color3f c1 = new Color3f(0.2f, 0.9f, 0.2f); Color3f c2 = new Color3f(0.9f, 0.2f, 0.2f); getDebugDraw().drawPoint(m_rayCastInput.p1, 6.0f, c1); getDebugDraw().drawPoint(m_rayCastInput.p2, 6.0f, c2); if (m_rayActor != null) { Color3f cr = new Color3f(0.2f, 0.2f, 0.9f); Vec2 p = m_rayCastInput.p2.sub(m_rayCastInput.p1) .mulLocal(m_rayActor.fraction).addLocal(m_rayCastInput.p1); getDebugDraw().drawPoint(p, 6.0f, cr); } ++m_stepCount; if (settings.getSetting(TestbedSettings.DrawTree).enabled) { m_tree.drawTree(getDebugDraw()); } getDebugDraw().drawString(5, 30, "(c)reate proxy, (d)estroy proxy, (a)utomate", Color3f.WHITE); } public boolean treeCallback(int proxyId) { Actor actor = (Actor) m_tree.getUserData(proxyId); actor.overlap = AABB.testOverlap(m_queryAABB, actor.aabb); return true; } public float raycastCallback(final RayCastInput input, int proxyId) { Actor actor = (Actor) m_tree.getUserData(proxyId); RayCastOutput output = new RayCastOutput(); boolean hit = actor.aabb.raycast(output, input, getWorld().getPool()); if (hit) { m_rayCastOutput = output; m_rayActor = actor; m_rayActor.fraction = output.fraction; return output.fraction; } return input.maxFraction; } public static class Actor { AABB aabb = new AABB(); float fraction; boolean overlap; int proxyId; } public void GetRandomAABB(AABB aabb) { Vec2 w = new Vec2(); w.set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent); // aabb.lowerBound.x = -m_proxyExtent; // aabb.lowerBound.y = -m_proxyExtent + worldExtent; aabb.lowerBound.x = MathUtils.randomFloat(rand, -worldExtent, worldExtent); aabb.lowerBound.y = MathUtils.randomFloat(rand, 0.0f, 2.0f * worldExtent); aabb.upperBound.set(aabb.lowerBound).addLocal(w); } public void MoveAABB(AABB aabb) { Vec2 d = new Vec2(); d.x = MathUtils.randomFloat(rand, -0.5f, 0.5f); d.y = MathUtils.randomFloat(rand, -0.5f, 0.5f); // d.x = 2.0f; // d.y = 0.0f; aabb.lowerBound.addLocal(d); aabb.upperBound.addLocal(d); Vec2 c0 = aabb.lowerBound.add(aabb.upperBound).mulLocal(.5f); Vec2 min = new Vec2(); min.set(-worldExtent, 0.0f); Vec2 max = new Vec2(); max.set(worldExtent, 2.0f * worldExtent); Vec2 c = MathUtils.clamp(c0, min, max); aabb.lowerBound.addLocal(c.sub(c0)); aabb.upperBound.addLocal(c.sub(c0)); } public void CreateProxy() { for (int i = 0; i < e_actorCount; ++i) { int j = MathUtils.abs(rand.nextInt() % e_actorCount); Actor actor = m_actors[j]; if (actor.proxyId == -1) { GetRandomAABB(actor.aabb); actor.proxyId = m_tree.createProxy(actor.aabb, actor); return; } } } public void DestroyProxy() { for (int i = 0; i < e_actorCount; ++i) { int j = MathUtils.abs(rand.nextInt() % e_actorCount); Actor actor = m_actors[j]; if (actor.proxyId != -1) { m_tree.destroyProxy(actor.proxyId); actor.proxyId = -1; return; } } } public void MoveProxy() { for (int i = 0; i < e_actorCount; ++i) { int j = MathUtils.abs(rand.nextInt() % e_actorCount); Actor actor = m_actors[j]; if (actor.proxyId == -1) { continue; } AABB aabb0 = new AABB(actor.aabb); MoveAABB(actor.aabb); Vec2 displacement = actor.aabb.getCenter().sub(aabb0.getCenter()); m_tree.moveProxy(actor.proxyId, new AABB(actor.aabb), displacement); return; } } public void Action() { int choice = MathUtils.abs(rand.nextInt() % 20); switch (choice) { case 0: CreateProxy(); break; case 1: DestroyProxy(); break; default: MoveProxy(); } } public void Query() { m_tree.query(this, m_queryAABB); for (int i = 0; i < e_actorCount; ++i) { if (m_actors[i].proxyId == -1) { continue; } boolean overlap = AABB.testOverlap(m_queryAABB, m_actors[i].aabb); assert (overlap == m_actors[i].overlap); } } public void RayCast() { m_rayActor = null; RayCastInput input = new RayCastInput(); input.set(m_rayCastInput); // Ray cast against the dynamic tree. m_tree.raycast(this, input); // Brute force ray cast. Actor bruteActor = null; RayCastOutput bruteOutput = new RayCastOutput(); for (int i = 0; i < e_actorCount; ++i) { if (m_actors[i].proxyId == -1) { continue; } RayCastOutput output = new RayCastOutput(); boolean hit = m_actors[i].aabb.raycast(output, input, getWorld().getPool()); if (hit) { bruteActor = m_actors[i]; bruteOutput = output; input.maxFraction = output.fraction; } } if (bruteActor != null) { if(MathUtils.abs(bruteOutput.fraction - m_rayCastOutput.fraction) > Settings.EPSILON) { System.out.println("wrong!"); assert (MathUtils.abs(bruteOutput.fraction - m_rayCastOutput.fraction) <= 20 * Settings.EPSILON); } } } @Override public String getTestName() { return "Dynamic Tree"; } }