/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 8:02:54 PM Jan 23, 2011 */ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.joints.Joint; import org.jbox2d.dynamics.joints.RevoluteJoint; import org.jbox2d.dynamics.joints.RevoluteJointDef; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; /** * @author Daniel Murphy */ public class CircleStress extends TestbedTest { private static final long JOINT_TAG = 1; private RevoluteJoint joint; @Override public Long getTag(Joint argJoint) { if (argJoint == joint) { return JOINT_TAG; } return null; } @Override public void processJoint(Joint argJoint, Long argTag) { if (argTag == JOINT_TAG) { joint = (RevoluteJoint) argJoint; } } @Override public boolean isSaveLoadEnabled() { return true; } @Override public Vec2 getDefaultCameraPos() { return new Vec2(0, 20); } @Override public float getDefaultCameraScale() { return 5; } @Override public void initTest(boolean argDeserialized) { if (argDeserialized) { return; } Body leftWall = null; Body rightWall = null; { // Ground PolygonShape sd = new PolygonShape(); sd.setAsBox(50.0f, 10.0f); BodyDef bd = new BodyDef(); bd.type = BodyType.STATIC; bd.position = new Vec2(0.0f, -10.0f); Body b = getWorld().createBody(bd); FixtureDef fd = new FixtureDef(); fd.shape = sd; fd.friction = 1.0f; b.createFixture(fd); // Walls sd.setAsBox(3.0f, 50.0f); bd = new BodyDef(); bd.position = new Vec2(45.0f, 25.0f); rightWall = getWorld().createBody(bd); rightWall.createFixture(sd, 0); bd.position = new Vec2(-45.0f, 25.0f); leftWall = getWorld().createBody(bd); leftWall.createFixture(sd, 0); // Corners bd = new BodyDef(); sd.setAsBox(20.0f, 3.0f); bd.angle = (float) (-Math.PI / 4.0); bd.position = new Vec2(-35f, 8.0f); Body myBod = getWorld().createBody(bd); myBod.createFixture(sd, 0); bd.angle = (float) (Math.PI / 4.0); bd.position = new Vec2(35f, 8.0f); myBod = getWorld().createBody(bd); myBod.createFixture(sd, 0); // top sd.setAsBox(50.0f, 10.0f); bd.type = BodyType.STATIC; bd.angle = 0; bd.position = new Vec2(0.0f, 75.0f); b = getWorld().createBody(bd); fd.shape = sd; fd.friction = 1.0f; b.createFixture(fd); } CircleShape cd; FixtureDef fd = new FixtureDef(); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; int numPieces = 5; float radius = 6f; bd.position = new Vec2(0.0f, 10.0f); Body body = getWorld().createBody(bd); for (int i = 0; i < numPieces; i++) { cd = new CircleShape(); cd.m_radius = 1.2f; fd.shape = cd; fd.density = 25; fd.friction = .1f; fd.restitution = .9f; float xPos = radius * (float) Math.cos(2f * Math.PI * (i / (float) (numPieces))); float yPos = radius * (float) Math.sin(2f * Math.PI * (i / (float) (numPieces))); cd.m_p.set(xPos, yPos); body.createFixture(fd); } body.setBullet(false); RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(body, getGroundBody(), body.getPosition()); rjd.motorSpeed = MathUtils.PI; rjd.maxMotorTorque = 1000000.0f; rjd.enableMotor = true; joint = (RevoluteJoint) getWorld().createJoint(rjd); { int loadSize = 41; for (int j = 0; j < 15; j++) { for (int i = 0; i < loadSize; i++) { CircleShape circ = new CircleShape(); BodyDef bod = new BodyDef(); bod.type = BodyType.DYNAMIC; circ.m_radius = 1.0f + (i % 2 == 0 ? 1.0f : -1.0f) * .5f * MathUtils.randomFloat(.5f, 1f); FixtureDef fd2 = new FixtureDef(); fd2.shape = circ; fd2.density = circ.m_radius * 1.5f; fd2.friction = 0.5f; fd2.restitution = 0.7f; float xPos = -39f + 2 * i; float yPos = 50f + j; bod.position = new Vec2(xPos, yPos); Body myBody = getWorld().createBody(bod); myBody.createFixture(fd2); } } } getWorld().setGravity(new Vec2(0, -50)); } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch (argKeyChar) { case 's': joint.setMotorSpeed(0); break; case '1': joint.setMotorSpeed(MathUtils.PI); break; case '2': joint.setMotorSpeed(MathUtils.PI * 2); break; case '3': joint.setMotorSpeed(MathUtils.PI * 3); break; case '4': joint.setMotorSpeed(MathUtils.PI * 6); break; case '5': joint.setMotorSpeed(MathUtils.PI * 10); break; } } @Override public void step(TestbedSettings settings) { // TODO Auto-generated method stub super.step(settings); addTextLine("Press 's' to stop, and '1' - '5' to change speeds"); } @Override public String getTestName() { return "Circle Stress Test"; } }