/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.EdgeShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; public class ConfinedTest extends TestbedTest { int e_columnCount = 0; int e_rowCount = 0; @Override public boolean isSaveLoadEnabled() { return true; } @Override public String getTestName() { return "Confined"; } @Override public void initTest(boolean argDeserialized) { if(argDeserialized){ return; } { BodyDef bd = new BodyDef(); Body ground = getWorld().createBody(bd); EdgeShape shape = new EdgeShape(); // Floor shape.set(new Vec2(-10.0f, 0.0f), new Vec2(10.0f, 0.0f)); ground.createFixture(shape, 0.0f); // Left wall shape.set(new Vec2(-10.0f, 0.0f), new Vec2(-10.0f, 20.0f)); ground.createFixture(shape, 0.0f); // Right wall shape.set(new Vec2(10.0f, 0.0f), new Vec2(10.0f, 20.0f)); ground.createFixture(shape, 0.0f); // Roof shape.set(new Vec2(-10.0f, 20.0f), new Vec2(10.0f, 20.0f)); ground.createFixture(shape, 0.0f); } float radius = 0.5f; CircleShape shape = new CircleShape(); shape.m_p.setZero(); shape.m_radius = radius; FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; fd.friction = 0.1f; for (int j = 0; j < e_columnCount; ++j) { for (int i = 0; i < e_rowCount; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius); Body body = getWorld().createBody(bd); body.createFixture(fd); } } getWorld().setGravity(new Vec2(0.0f, 0.0f)); } public void createCircle() { float radius = 2.0f; CircleShape shape = new CircleShape(); shape.m_p.setZero(); shape.m_radius = radius; FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; fd.friction = 0.0f; Vec2 p = new Vec2((float)Math.random(), 3.0f + (float)Math.random()); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position = p; //bd.allowSleep = false; Body body = getWorld().createBody(bd); body.createFixture(fd); } @Override public void step(TestbedSettings settings) { super.step(settings); for (Body b = getWorld().getBodyList(); b != null; b = b.getNext()) { if (b.getType() != BodyType.DYNAMIC) { continue; } Vec2 p = b.getPosition(); if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y) { p.x += 0.0; } } addTextLine("Press 'c' to create a circle"); } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch(argKeyChar){ case 'c': createCircle(); break; } } }