/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.jbox2d.dynamics.joints.PrismaticJointDef; import org.jbox2d.dynamics.joints.RevoluteJointDef; import org.jbox2d.testbed.framework.TestbedTest; public class PistonTest extends TestbedTest { private boolean bullet = false; @Override public boolean isSaveLoadEnabled() { return true; } @Override public void initTest(boolean deserialized) { if (deserialized) { return; } World world = getWorld(); Body ground = null; { BodyDef bd = new BodyDef(); ground = getWorld().createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(5.0f, 100.0f); bd = new BodyDef(); bd.type = BodyType.STATIC; FixtureDef sides = new FixtureDef(); sides.shape = shape; sides.density = 0; sides.friction = 0; sides.restitution = .8f; sides.filter.categoryBits = 4; sides.filter.maskBits = 2; bd.position.set(-10.01f, 50.0f); Body bod = world.createBody(bd); bod.createFixture(sides); bd.position.set(10.01f, 50.0f); bod = world.createBody(bd); bod.createFixture(sides); } // turney { CircleShape cd; FixtureDef fd = new FixtureDef(); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; int numPieces = 5; float radius = 4f; bd.position = new Vec2(0.0f, 25.0f); Body body = getWorld().createBody(bd); for (int i = 0; i < numPieces; i++) { cd = new CircleShape(); cd.m_radius = .5f; fd.shape = cd; fd.density = 25; fd.friction = .1f; fd.restitution = .9f; float xPos = radius * (float) Math.cos(2f * Math.PI * (i / (float) (numPieces))); float yPos = radius * (float) Math.sin(2f * Math.PI * (i / (float) (numPieces))); cd.m_p.set(xPos, yPos); body.createFixture(fd); } RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(body, getGroundBody(), body.getPosition()); rjd.motorSpeed = MathUtils.PI; rjd.maxMotorTorque = 1000000.0f; rjd.enableMotor = true; getWorld().createJoint(rjd); } { Body prevBody = ground; // Define crank. { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 2.0f); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(0.0f, 7.0f); Body body = getWorld().createBody(bd); body.createFixture(shape, 2.0f); RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(prevBody, body, new Vec2(0.0f, 5.0f)); rjd.motorSpeed = 1.0f * MathUtils.PI; rjd.maxMotorTorque = 20000; rjd.enableMotor = true; getWorld().createJoint(rjd); prevBody = body; } // Define follower. { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 4.0f); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(0.0f, 13.0f); Body body = getWorld().createBody(bd); body.createFixture(shape, 2.0f); RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(prevBody, body, new Vec2(0.0f, 9.0f)); rjd.enableMotor = false; getWorld().createJoint(rjd); prevBody = body; } // Define piston { PolygonShape shape = new PolygonShape(); shape.setAsBox(7f, 2f); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(0.0f, 17.0f); Body body = getWorld().createBody(bd); FixtureDef piston = new FixtureDef(); piston.shape = shape; piston.density = 2; piston.filter.categoryBits = 1; piston.filter.maskBits = 2; body.createFixture(piston); body.setBullet(false); RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(prevBody, body, new Vec2(0.0f, 17.0f)); getWorld().createJoint(rjd); PrismaticJointDef pjd = new PrismaticJointDef(); pjd.initialize(ground, body, new Vec2(0.0f, 17.0f), new Vec2(0.0f, 1.0f)); pjd.maxMotorForce = 1000.0f; pjd.enableMotor = true; getWorld().createJoint(pjd); } // Create a payload { PolygonShape sd = new PolygonShape(); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; FixtureDef fixture = new FixtureDef(); Body body; for (int i = 0; i < 100; ++i) { sd.setAsBox(0.4f, 0.3f); bd.position.set(-1.0f, 23.0f + i); bd.bullet = bullet; body = world.createBody(bd); fixture.shape = sd; fixture.density = .1f; fixture.filter.categoryBits = 2; fixture.filter.maskBits = 1 | 4 | 2; body.createFixture(fixture); } CircleShape cd = new CircleShape(); cd.m_radius = 0.36f; for (int i = 0; i < 100; ++i) { bd.position.set(1.0f, 23.0f + i); bd.bullet = bullet; fixture.shape = cd; fixture.density = 2f; fixture.filter.categoryBits = 2; fixture.filter.maskBits = 1 | 4 | 2; body = world.createBody(bd); body.createFixture(fixture); } float angle = 0.0f; float delta = MathUtils.PI / 3.0f; Vec2 vertices[] = new Vec2[6]; for (int i = 0; i < 6; ++i) { vertices[i] = new Vec2(0.3f * MathUtils.cos(angle), 0.3f * MathUtils.sin(angle)); angle += delta; } PolygonShape shape = new PolygonShape(); shape.set(vertices, 6); for (int i = 0; i < 100; ++i) { bd.position.set(0f, 23.0f + i); bd.type = BodyType.DYNAMIC; bd.fixedRotation = true; bd.bullet = bullet; fixture.shape = shape; fixture.density = 1f; fixture.filter.categoryBits = 2; fixture.filter.maskBits = 1 | 4 | 2; body = world.createBody(bd); body.createFixture(fixture); } } } } @Override public String getTestName() { return "Piston Stress Test"; } }