/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** *.created at 3:31:07 PM Jan 14, 2011 */ package org.jbox2d.testbed.tests; import org.jbox2d.callbacks.RayCastCallback; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.EdgeShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Color3f; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; /** * @author Daniel Murphy */ public class EdgeShapes extends TestbedTest { int e_maxBodies = 256; int m_bodyIndex; Body m_bodies[] = new Body[e_maxBodies]; PolygonShape m_polygons[] = new PolygonShape[4]; CircleShape m_circle; float m_angle; @Override public void initTest(boolean argDeserialized) { for (int i = 0; i < m_bodies.length; i++) { m_bodies[i] = null; } // Ground body { BodyDef bd = new BodyDef(); Body ground = getWorld().createBody(bd); float x1 = -20.0f; float y1 = 2.0f * MathUtils.cos(x1 / 10.0f * MathUtils.PI); for (int i = 0; i < 80; ++i) { float x2 = x1 + 0.5f; float y2 = 2.0f * MathUtils.cos(x2 / 10.0f * MathUtils.PI); EdgeShape shape = new EdgeShape(); shape.set(new Vec2(x1, y1), new Vec2(x2, y2)); ground.createFixture(shape, 0.0f); x1 = x2; y1 = y2; } } { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.5f, 0.0f); vertices[1] = new Vec2(0.5f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); m_polygons[0] = new PolygonShape(); m_polygons[0].set(vertices, 3); } { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.1f, 0.0f); vertices[1] = new Vec2(0.1f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); m_polygons[1] = new PolygonShape(); m_polygons[1].set(vertices, 3); } { float w = 1.0f; float b = w / (2.0f + MathUtils.sqrt(2.0f)); float s = MathUtils.sqrt(2.0f) * b; Vec2 vertices[] = new Vec2[8]; vertices[0] = new Vec2(0.5f * s, 0.0f); vertices[1] = new Vec2(0.5f * w, b); vertices[2] = new Vec2(0.5f * w, b + s); vertices[3] = new Vec2(0.5f * s, w); vertices[4] = new Vec2(-0.5f * s, w); vertices[5] = new Vec2(-0.5f * w, b + s); vertices[6] = new Vec2(-0.5f * w, b); vertices[7] = new Vec2(-0.5f * s, 0.0f); m_polygons[2] = new PolygonShape(); m_polygons[2].set(vertices, 8); } { m_polygons[3] = new PolygonShape(); m_polygons[3].setAsBox(0.5f, 0.5f); } { m_circle = new CircleShape(); m_circle.m_radius = 0.5f; } m_bodyIndex = 0; m_angle = 0.0f; } void Create(int index) { if (m_bodies[m_bodyIndex] != null) { getWorld().destroyBody(m_bodies[m_bodyIndex]); m_bodies[m_bodyIndex] = null; } BodyDef bd = new BodyDef(); float x = MathUtils.randomFloat(-10.0f, 10.0f); float y = MathUtils.randomFloat(10.0f, 20.0f); bd.position.set(x, y); bd.angle = MathUtils.randomFloat(-MathUtils.PI, MathUtils.PI); bd.type = BodyType.DYNAMIC; if (index == 4) { bd.angularDamping = 0.02f; } m_bodies[m_bodyIndex] = getWorld().createBody(bd); if (index < 4) { FixtureDef fd = new FixtureDef(); fd.shape = m_polygons[index]; fd.friction = 0.3f; fd.density = 20.0f; m_bodies[m_bodyIndex].createFixture(fd); } else { FixtureDef fd = new FixtureDef(); fd.shape = m_circle; fd.friction = 0.3f; fd.density = 20.0f; m_bodies[m_bodyIndex].createFixture(fd); } m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies; } void DestroyBody() { for (int i = 0; i < e_maxBodies; ++i) { if (m_bodies[i] != null) { getWorld().destroyBody(m_bodies[i]); m_bodies[i] = null; return; } } } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch (argKeyChar) { case '1': case '2': case '3': case '4': case '5': Create(argKeyChar - '1'); break; case 'd': DestroyBody(); break; } } EdgeShapesCallback callback = new EdgeShapesCallback(); @Override public void step(TestbedSettings settings) { boolean advanceRay = settings.pause == false || settings.singleStep; super.step(settings); addTextLine("Press 1-5 to drop stuff"); float L = 25.0f; Vec2 point1 = new Vec2(0.0f, 10.0f); Vec2 d = new Vec2(L * MathUtils.cos(m_angle), -L * MathUtils.abs(MathUtils.sin(m_angle))); Vec2 point2 = point1.add(d); callback.m_fixture = null; getWorld().raycast(callback, point1, point2); if (callback.m_fixture != null) { getDebugDraw().drawPoint(callback.m_point, 5.0f, new Color3f(0.4f, 0.9f, 0.4f)); getDebugDraw().drawSegment(point1, callback.m_point, new Color3f(0.8f, 0.8f, 0.8f)); Vec2 head = callback.m_normal.mul(.5f).addLocal(callback.m_point); getDebugDraw().drawSegment(callback.m_point, head, new Color3f(0.9f, 0.9f, 0.4f)); } else { getDebugDraw().drawSegment(point1, point2, new Color3f(0.8f, 0.8f, 0.8f)); } if (advanceRay) { m_angle += 0.25f * MathUtils.PI / 180.0f; } } @Override public String getTestName() { return "Edge Shapes"; } } class EdgeShapesCallback implements RayCastCallback { EdgeShapesCallback() { m_fixture = null; } public float reportFixture(Fixture fixture, final Vec2 point, final Vec2 normal, float fraction) { m_fixture = fixture; m_point = point; m_normal = normal; return fraction; } Fixture m_fixture; Vec2 m_point; Vec2 m_normal; };