/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met: * Redistributions of source code must retain the
* above copyright notice, this list of conditions and the following disclaimer. * Redistributions
* in binary form must reproduce the above copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
package org.jbox2d.testbed.framework.javafx;
import org.jbox2d.testbed.framework.AbstractTestbedController;
import org.jbox2d.testbed.framework.TestbedErrorHandler;
import org.jbox2d.testbed.framework.TestbedModel;
import javafx.animation.AnimationTimer;
/**
* This class contains most control logic for the testbed and the update loop. It also watches the
* model to switch tests and populates the model with some loop statistics.
*
* @author Daniel Murphy
*/
public class TestbedControllerJavaFX extends AbstractTestbedController {
public TestbedControllerJavaFX(TestbedModel argModel, UpdateBehavior behavior,
MouseBehavior mouseBehavior, TestbedErrorHandler errorHandler) {
super(argModel, behavior, mouseBehavior, errorHandler);
}
private AnimationTimer animator = new AnimationTimer() {
long last = -1;
@Override
public void handle(long now) {
if (last >= 0) {
long dt = (now - last) / 1000000; // convert til millis
sleepTime -= dt;
if (sleepTime < 0) {
stepAndRender();
}
}
last = now;
}
};
@Override
public void startAnimator() {
animator.start();
}
@Override
public void stopAnimator() {
animator.stop();
}
}