package com.game.libgdx.roguelikeengine.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class TextButton extends BaseButton {
public TextButton(String text, float relativeX, float relativeY, float width, float height) {
super(relativeX, relativeY, width, height, false);
setBackgroundColor(Color.WHITE);
setForegroundColor(Color.BLACK);
setText(text);
}
@Override
public void onUpdate() {
// TODO Auto-generated method stub
}
@Override
public void onRender(SpriteBatch batch) {
// TODO Auto-generated method stub
}
}