package com.game.libgdx.roguelikeengine.rooms; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.game.libgdx.roguelikeengine.GameplayScreen; import com.game.libgdx.roguelikeengine.Map; public class CornerRoom extends Room { public CornerRoom() { super("House", ImageToRoomUtil.getRoomData("rooms/corner_room.png"), "rooms/chapel_floor.png", "rooms/chapel_wall.png", "rooms/chapel_wall_top.png", new Decoration(new Sprite(new Texture("greatShield.png")), Color.RED).asWall(), new Decoration(new Sprite(new Texture("decor/brick_breakup.png")), Color.GREEN).asChance(0.5).asFloor(), new Decoration(new Sprite(new Texture("decor/plant.png")), Color.GRAY).asChance(.7)); } @Override public void onPlaced(Map map, int column, int row) { if(true) { // lock the room GameplayScreen.instance.createdoor(map, column+5, row+23); GameplayScreen.instance.createdoor(map, column+1, row+16); GameplayScreen.instance.createdoor(map, column+12, row+14); } } }