package com.game.libgdx.roguelikeengine.rooms;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.game.libgdx.roguelikeengine.GameplayScreen;
import com.game.libgdx.roguelikeengine.Map;
public class CornerRoom extends Room {
public CornerRoom() {
super("House", ImageToRoomUtil.getRoomData("rooms/corner_room.png"), "rooms/chapel_floor.png", "rooms/chapel_wall.png", "rooms/chapel_wall_top.png",
new Decoration(new Sprite(new Texture("greatShield.png")), Color.RED).asWall(),
new Decoration(new Sprite(new Texture("decor/brick_breakup.png")), Color.GREEN).asChance(0.5).asFloor(),
new Decoration(new Sprite(new Texture("decor/plant.png")), Color.GRAY).asChance(.7));
}
@Override
public void onPlaced(Map map, int column, int row) {
if(true) {
// lock the room
GameplayScreen.instance.createdoor(map, column+5, row+23);
GameplayScreen.instance.createdoor(map, column+1, row+16);
GameplayScreen.instance.createdoor(map, column+12, row+14);
}
}
}