package com.game.libgdx.roguelikeengine.rooms; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.game.libgdx.roguelikeengine.Map; public class LargeRoomBasement extends Room { public LargeRoomBasement() { super("Large Complex Basement", ImageToRoomUtil.getRoomData("rooms/large_room_basement.png"), "rooms/chapel_floor.png", "rooms/chapel_wall.png", "rooms/chapel_wall_top.png", new Decoration(new Sprite(new Texture("greatShield.png")), Color.RED).asWall(), new Decoration(new Sprite(new Texture("decor/brick_breakup.png")), Color.GREEN).asChance(0.5).asFloor(), new Decoration(new Sprite(new Texture("decor/plant.png")), Color.GRAY).asChance(.7)); } @Override public void onPlaced(Map map, int column, int row) { // TODO Auto-generated method stub } }