package com.game.libgdx.roguelikeengine.rooms;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.game.libgdx.roguelikeengine.Map;
public class LargeRoomBasement extends Room {
public LargeRoomBasement() {
super("Large Complex Basement", ImageToRoomUtil.getRoomData("rooms/large_room_basement.png"), "rooms/chapel_floor.png", "rooms/chapel_wall.png", "rooms/chapel_wall_top.png",
new Decoration(new Sprite(new Texture("greatShield.png")), Color.RED).asWall(),
new Decoration(new Sprite(new Texture("decor/brick_breakup.png")), Color.GREEN).asChance(0.5).asFloor(),
new Decoration(new Sprite(new Texture("decor/plant.png")), Color.GRAY).asChance(.7));
}
@Override
public void onPlaced(Map map, int column, int row) {
// TODO Auto-generated method stub
}
}