package com.game.libgdx.roguelikeengine; public class ObjectTileOccupier implements TileOccupier { protected String name; protected String description; protected int layer; protected int column; protected int row; public ObjectTileOccupier(int layer, String name, String description, int column, int row) { this.name= name; this.description = description; this.column = column; this.row = row; } @Override public String getname() { return name; } @Override public String getdescription() { return description; } @Override public int getabsolutecolumn(Map map) { return column; } @Override public int getabsoluterow(Map map) { return row; } @Override public int getlayer() { return layer; } }