package com.game.libgdx.roguelikeengine;
public class ObjectTileOccupier implements TileOccupier {
protected String name;
protected String description;
protected int layer;
protected int column;
protected int row;
public ObjectTileOccupier(int layer, String name, String description, int column, int row) {
this.name= name;
this.description = description;
this.column = column;
this.row = row;
}
@Override
public String getname() {
return name;
}
@Override
public String getdescription() {
return description;
}
@Override
public int getabsolutecolumn(Map map) {
return column;
}
@Override
public int getabsoluterow(Map map) {
return row;
}
@Override
public int getlayer() {
return layer;
}
}