package com.game.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.awt.Component;
import java.awt.event.*;
/**
* Makes handling input a lot simpler
*/
public class Inputhandler implements KeyListener
{
/**
* Assigns the newly created InputHandler to a Component
* @param c Component to get input from
*/
private boolean keys[];
public Inputhandler(Component c)
{
c.addKeyListener(this);
keys = new boolean[256];
}
/**
* Checks whether a specific key is down
* @param keyCode The key to check
* @return Whether the key is pressed or not
*/
public boolean isKeyDown(int keyCode)
{
if (keyCode > 0 && keyCode < 256)
{
return keys[keyCode];
}
return false;
}
/**
* Called when a key is pressed while the component is focused
* @param e KeyEvent sent by the component
*/
public void keyPressed(KeyEvent e)
{
if (e.getKeyCode() > 0 && e.getKeyCode() < 256)
{
keys[e.getKeyCode()] = true;
}
}
/**
* Called when a key is released while the component is focused
* @param e KeyEvent sent by the component
*/
public void keyReleased(KeyEvent e)
{
if (e.getKeyCode() > 0 && e.getKeyCode() < 256)
{
keys[e.getKeyCode()] = false;
}
}
/**
* Not used
*/
public void keyTyped(KeyEvent e){}
}