package com.game.libgdx.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
public class Consumable_inventory {
private Consumable inventory[];
public Consumable_inventory() {
inventory= new Consumable[WrapperEngine.INVENTORY_SIZE];
for (int i=0;i<WrapperEngine.INVENTORY_SIZE;i++) {
inventory[i]=null;
}
}
public void set_consumable(int pos, Consumable obj) {
inventory[pos]=obj;
}
public Consumable get_consumable(int pos) {
return inventory[pos];
}
public void delete_consumable(int pos) {
inventory[pos]=null;
}
public int getfreeslot() { // if firstfreeposition=-1 theres no free slots
int firstfreeposition=-1;
for (int i=WrapperEngine.INVENTORY_SIZE-1;i>=0;i--) {
if (inventory[i]==null) {
firstfreeposition=i;
}
}
return firstfreeposition;
}
}