package com.game.libgdx.roguelikeengine; /* Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.util.ArrayList; import java.util.ListIterator; public class Enemy_array { public static int LOGIC_RANGE = 10; private ArrayList<Enemy> Enemylist; public Enemy_array() { Enemylist = new ArrayList<Enemy>(); } public ArrayList<Enemy> getlist() { return Enemylist; } public int add_enemy(Enemy enemy) { Enemylist.add(enemy); return 0; } public int remove_enemy(Enemy enemy) { Enemylist.remove(enemy); return 0; } public Enemy overenemy(int x, int y, int layer) { Enemy rightbguy = new Enemy(); // null enemy ListIterator<Enemy> bgiterator = Enemylist.listIterator(); while (bgiterator.hasNext()) { Enemy bguy=bgiterator.next(); if (bguy.overenemy(x,y,layer)==true) { rightbguy=bguy; } } return rightbguy; } public Enemy nextotoenemy(int x, int y,int layer) { Enemy rightbguy = new Enemy(); // null enemy ListIterator<Enemy> bgiterator = Enemylist.listIterator(); while (bgiterator.hasNext()) { Enemy bguy=bgiterator.next(); if (bguy.overenemy(x+1,y,layer)==true) { rightbguy=bguy; } if (bguy.overenemy(x-1,y,layer)==true) { rightbguy=bguy; } if (bguy.overenemy(x,y+1,layer)==true) { rightbguy=bguy; } if (bguy.overenemy(x,y-1,layer)==true) { rightbguy=bguy; } } return rightbguy; } /*public LinkedList<Enemy> onscreenonly(int x, int y) { LinkedList<Enemy> result = new LinkedList<Enemy>(); for(Enemy enemy : this.Enemylist) { if(enemy.enemyonscreen(x, y)) result.add(enemy); } return result; }*/ }