package com.game.libgdx.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.util.ArrayList;
import java.util.ListIterator;
public class Enemy_array {
public static int LOGIC_RANGE = 10;
private ArrayList<Enemy> Enemylist;
public Enemy_array() {
Enemylist = new ArrayList<Enemy>();
}
public ArrayList<Enemy> getlist() {
return Enemylist;
}
public int add_enemy(Enemy enemy) {
Enemylist.add(enemy);
return 0;
}
public int remove_enemy(Enemy enemy) {
Enemylist.remove(enemy);
return 0;
}
public Enemy overenemy(int x, int y, int layer) {
Enemy rightbguy = new Enemy(); // null enemy
ListIterator<Enemy> bgiterator = Enemylist.listIterator();
while (bgiterator.hasNext()) {
Enemy bguy=bgiterator.next();
if (bguy.overenemy(x,y,layer)==true) {
rightbguy=bguy;
}
}
return rightbguy;
}
public Enemy nextotoenemy(int x, int y,int layer) {
Enemy rightbguy = new Enemy(); // null enemy
ListIterator<Enemy> bgiterator = Enemylist.listIterator();
while (bgiterator.hasNext()) {
Enemy bguy=bgiterator.next();
if (bguy.overenemy(x+1,y,layer)==true) {
rightbguy=bguy;
}
if (bguy.overenemy(x-1,y,layer)==true) {
rightbguy=bguy;
}
if (bguy.overenemy(x,y+1,layer)==true) {
rightbguy=bguy;
}
if (bguy.overenemy(x,y-1,layer)==true) {
rightbguy=bguy;
}
}
return rightbguy;
}
/*public LinkedList<Enemy> onscreenonly(int x, int y) {
LinkedList<Enemy> result = new LinkedList<Enemy>();
for(Enemy enemy : this.Enemylist) {
if(enemy.enemyonscreen(x, y)) result.add(enemy);
}
return result;
}*/
}