package com.game.libgdx.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.util.ArrayList;
import java.util.ListIterator;
public class Object_array {
private ArrayList<Object> Objectlist;
public Object_array() {
Objectlist = new ArrayList<Object>();
}
public void add_object(Object obj) {
Objectlist.add(obj);
}
public void remove_object(Object obj) {
Objectlist.remove(obj);
}
public ArrayList<Object> getlist() {
return Objectlist;
}
public Object overobject(int x, int y) { // return the object on the x,y position. null if none.
Object rightobject = new Object(); // null object
ListIterator<Object> iterator = Objectlist.listIterator();
while (iterator.hasNext()) {
Object object=iterator.next();
if (object.overobject(x,y)==true) {
rightobject=object;
}
}
return rightobject;
}
}