package com.game.libgdx.roguelikeengine; /* Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.util.ArrayList; import java.util.ListIterator; public class Object_array { private ArrayList<Object> Objectlist; public Object_array() { Objectlist = new ArrayList<Object>(); } public void add_object(Object obj) { Objectlist.add(obj); } public void remove_object(Object obj) { Objectlist.remove(obj); } public ArrayList<Object> getlist() { return Objectlist; } public Object overobject(int x, int y) { // return the object on the x,y position. null if none. Object rightobject = new Object(); // null object ListIterator<Object> iterator = Objectlist.listIterator(); while (iterator.hasNext()) { Object object=iterator.next(); if (object.overobject(x,y)==true) { rightobject=object; } } return rightobject; } }