package com.game.libgdx.roguelikeengine.rooms;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap;
public class ImageToRoomUtil {
public static int[][] getRoomData(String file) {
Pixmap map = new Pixmap(Gdx.files.internal(file));
int w = map.getWidth();
int h = map.getHeight();
int[][] result = new int[w][h];
for(int i = 0; i < w; ++i) {
for(int j = 0; j < h; ++j) {
result[i][j] = map.getPixel(i, j);
}
}
return result;
}
}