package com.game.libgdx.roguelikeengine.rooms; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Pixmap; public class ImageToRoomUtil { public static int[][] getRoomData(String file) { Pixmap map = new Pixmap(Gdx.files.internal(file)); int w = map.getWidth(); int h = map.getHeight(); int[][] result = new int[w][h]; for(int i = 0; i < w; ++i) { for(int j = 0; j < h; ++j) { result[i][j] = map.getPixel(i, j); } } return result; } }