package com.game.libgdx.roguelikeengine;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
public class BackgroundMusic {
static Music musicoutside;
static Music musicdungeon;
static Music musicfight;
static Boolean playingfight;
static void setup() {
musicoutside = Gdx.audio.newMusic(Gdx.files.internal("music/FromHere.ogg"));
musicdungeon = Gdx.audio.newMusic(Gdx.files.internal("music/Deeper.ogg"));
musicfight = Gdx.audio.newMusic(Gdx.files.internal("music/Defiance.ogg"));
playingfight=false;
}
static void startoutside() {
musicoutside.setLooping(true);
musicoutside.setVolume(0.3f);
musicoutside.play();
}
static void startdungeon() {
musicdungeon.setLooping(true);
musicdungeon.setVolume(0.3f);
musicdungeon.play();
}
static void stopoutside() {
musicoutside.stop();
}
static void stopdungeon() {
musicdungeon.stop();
}
static void startfight() {
musicfight.setLooping(true);
musicfight.setVolume(0.3f);
musicfight.play();
}
static void stopfight() {
musicfight.stop();
}
static void stopall() {
stopfight();
stopdungeon();
stopoutside();
}
}