package com.game.roguelikeengine; /* Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.awt.image.BufferedImage; public class Tile { private boolean bloqued; private BufferedImage tileimg; public Tile(boolean status,BufferedImage sprite) { this.bloqued=status; this.tileimg=sprite; } public boolean isbloqued() { return this.bloqued; } public void block() { this.bloqued=true; } public void unblock() { this.bloqued=false; } public void updatetileimage(BufferedImage sprite) { this.tileimg=sprite; } public BufferedImage gettileimage() { return this.tileimg; } }