package com.game.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.awt.image.BufferedImage;
public class Tile {
private boolean bloqued;
private BufferedImage tileimg;
public Tile(boolean status,BufferedImage sprite) {
this.bloqued=status;
this.tileimg=sprite;
}
public boolean isbloqued() {
return this.bloqued;
}
public void block() {
this.bloqued=true;
}
public void unblock() {
this.bloqued=false;
}
public void updatetileimage(BufferedImage sprite) {
this.tileimg=sprite;
}
public BufferedImage gettileimage() {
return this.tileimg;
}
}