package com.game.libgdx.roguelikeengine.pathing;
import com.game.libgdx.roguelikeengine.MovingTileOccupier;
import com.game.libgdx.roguelikeengine.Tile;
public interface Path<T extends MovingTileOccupier> {
public Tile getNext();
public Tile getCurrent();
public Tile getStart();
public Tile getEnd();
public void search();
public boolean isCompletePath();
}