package com.game.libgdx.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
public class Object {
private String name;
private int attack;
private int defense;
private int durability;
private int absolute_x;
private int absolute_y;
private int layer;
private String bodyLocation;
private Sprite img;
public Object(int layer,String name,String position,int baseattack, int basedefense, int basedurability,int x,int y,String file) {
this.layer=layer;
this.name=name;
this.attack=baseattack;
this.defense=basedefense;
this.durability=basedurability;
this.absolute_x=x;
this.absolute_y=y;
this.bodyLocation=position;
this.img = new Sprite(new Texture(Gdx.files.internal(file)));
}
public Object() {
// void constructor
}
// gets
public int getabsolutex() {
return this.absolute_x;
}
public void setabsolutex(int x) {
this.absolute_x = x;
}
public String getname() {
return this.name;
}
public int getlayer() {
return layer;
}
public String getposition() {
return this.bodyLocation;
}
public int getattack() {
if (this.durability>0) {
return this.attack;
} else {
return 0;
}
}
public int getdefense() {
if (this.durability>0) {
return this.defense;
} else {
return 0;
}
}
public int getdurability() {
return this.durability;
}
public int getabsolutey() {
return this.absolute_y;
}
public void setabsolutey(int y) {
this.absolute_y = y;
}
public Sprite getsprite() {
return this.img;
}
// sets / updates
public void reducedurability(int value) {
if (this.durability>0) {
this.durability=this.durability-value;
}
}
// control methods
public boolean objectonscreen(int xinitpos,int yinitpos) { // return true of object is on current player screen
for (int x=xinitpos;x<xinitpos+WrapperEngine.ON_SCREEN_TILES_X;x++) {
for (int y=yinitpos;y<yinitpos+WrapperEngine.ON_SCREEN_TILES_Y;y++) {
if (absolute_x==x && absolute_y==y) { return true; }
}
}
return false;
}
public boolean overobject(int x,int y) {
if (this.absolute_x==x && this.absolute_y==y) { return true; } else { return false; }
}
public void setlayer(int layer2) {
this.layer = layer2;
}
}