package com.game.libgdx.roguelikeengine; /* Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ public class AccessToLayer { private int outcommingX; private int outcommingY; private int incommingX; private int incommingY; private int incommingLayer; public AccessToLayer(int inx,int iny, int outx, int outy,int inlayer) { this.outcommingX=outx; this.outcommingY=outy; this.incommingX=inx; this.incommingY=iny; this.incommingLayer=inlayer; } public int getOutcommingX() { return outcommingX; } public void setOutcommingX(int outcommingX) { this.outcommingX = outcommingX; } public int getOutcommingY() { return outcommingY; } public void setOutcommingY(int outcommingY) { this.outcommingY = outcommingY; } public int getIncommingX() { return incommingX; } public void setIncommingX(int incommingX) { this.incommingX = incommingX; } public int getIncommingY() { return incommingY; } public void setIncommingY(int incommingY) { this.incommingY = incommingY; } public int getIncommingLayer() { return incommingLayer; } public void setIncommingLayer(int incommingLayer) { this.incommingLayer = incommingLayer; } }