package com.game.libgdx.roguelikeengine;
/*
Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
public class AccessToLayer {
private int outcommingX;
private int outcommingY;
private int incommingX;
private int incommingY;
private int incommingLayer;
public AccessToLayer(int inx,int iny, int outx, int outy,int inlayer) {
this.outcommingX=outx;
this.outcommingY=outy;
this.incommingX=inx;
this.incommingY=iny;
this.incommingLayer=inlayer;
}
public int getOutcommingX() {
return outcommingX;
}
public void setOutcommingX(int outcommingX) {
this.outcommingX = outcommingX;
}
public int getOutcommingY() {
return outcommingY;
}
public void setOutcommingY(int outcommingY) {
this.outcommingY = outcommingY;
}
public int getIncommingX() {
return incommingX;
}
public void setIncommingX(int incommingX) {
this.incommingX = incommingX;
}
public int getIncommingY() {
return incommingY;
}
public void setIncommingY(int incommingY) {
this.incommingY = incommingY;
}
public int getIncommingLayer() {
return incommingLayer;
}
public void setIncommingLayer(int incommingLayer) {
this.incommingLayer = incommingLayer;
}
}