package com.game.libgdx.roguelikeengine; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; public class MainActivity extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.useGL20 = false; initialize(new Explorer_libgdx(), cfg); } }