package com.taiter.ce.Enchantments.Tool;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import com.taiter.ce.Enchantments.CEnchantment;
public class Smelting extends CEnchantment {
public Smelting(Application app) {
super(app);
triggers.add(Trigger.BLOCK_BROKEN);
this.resetMaxLevel();
}
@Override
public void effect(Event e, ItemStack item, int level) {
BlockBreakEvent event = (BlockBreakEvent) e;
Player player = event.getPlayer();
if(!event.getBlock().getDrops(item).isEmpty()) {
ItemStack itemToDrop = null;
Material drop = null;
short dur = 0;
Block b = event.getBlock();
Material m = b.getType();
if(m == Material.STONE)
drop = m;
else if(m == Material.COBBLESTONE)
drop = Material.STONE;
else if(m == Material.IRON_ORE)
drop = Material.IRON_INGOT;
else if(m == Material.GOLD_ORE)
drop = Material.GOLD_INGOT;
else if(m.toString().contains("LOG")) {
drop = Material.COAL;
dur = 1;
}
else if(m == Material.SAND)
drop = Material.GLASS;
else if(m == Material.CLAY)
drop = Material.BRICK;
if(drop != null) {
itemToDrop = new ItemStack(drop, event.getBlock().getDrops(player.getItemInHand()).size()); //Prevents unallowed tool usage (Wooden Pickaxe -> Diamond Ore)
itemToDrop.setDurability(dur);
event.setCancelled(true);
player.getWorld().dropItemNaturally(b.getLocation(), itemToDrop);
player.getWorld().playEffect(b.getLocation(), Effect.MOBSPAWNER_FLAMES, 12);
b.setType(Material.AIR);
}
}
}
@Override
public void initConfigEntries() {
}
}