package com.taiter.ce.CItems;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.entity.SmallFireball;
import org.bukkit.entity.WitherSkull;
import org.bukkit.event.Event;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.metadata.FixedMetadataValue;
import com.taiter.ce.EffectManager;
import com.taiter.ce.Main;
import com.taiter.ce.Tools;
public class NecromancersStaff extends CItem {
List<String> spells = Arrays.asList(new String[] { ChatColor.GRAY + "Spell: " + ChatColor.DARK_GRAY + "Wither's Apprentice", ChatColor.GRAY + "Spell: " + ChatColor.DARK_RED + "Fireball",
ChatColor.GRAY + "Spell: " + ChatColor.DARK_BLUE + "Lightning Strike" });
Material Fuel;
int WitherCost;
int FireballCost;
int LightningCost;
int WitherCooldown;
int FireballCooldown;
int LightningCooldown;
public NecromancersStaff(String originalName, ChatColor color, String lDescription, long lCooldown, Material mat) {
super(originalName, color, lDescription, lCooldown, mat);
this.configEntries.put("Fuel", 377);
this.configEntries.put("WitherCost", 10);
this.configEntries.put("WitherCooldown", 100);
this.configEntries.put("FireballCost", 35);
this.configEntries.put("FireballCooldown", 60);
this.configEntries.put("LightningCost", 20);
this.configEntries.put("LightningCooldown", 240);
triggers.add(Trigger.INTERACT);
}
@Override
public boolean effect(Event event, Player player) {
PlayerInteractEvent e = (PlayerInteractEvent) event;
ItemMeta im = e.getPlayer().getItemInHand().getItemMeta();
List<String> lore = new ArrayList<String>();
if (!im.hasLore()) {
lore.add(spells.get(0));
im.setLore(lore);
e.getPlayer().getItemInHand().setItemMeta(im);
}
lore = im.getLore();
int lastElement = lore.size() - 1;
if (e.getAction().toString().startsWith("LEFT")) {
int nextSpellIndex = spells.indexOf(lore.get(lastElement)) + 1;
if (nextSpellIndex == 3)
nextSpellIndex = 0;
String nextSpell = spells.get(nextSpellIndex);
lore.set(lastElement, nextSpell);
im.setLore(lore);
e.getPlayer().getItemInHand().setItemMeta(im);
player.sendMessage(ChatColor.GRAY + "Changed Spell to " + nextSpell.split(": ")[1] + ChatColor.GRAY + ".");
player.getWorld().playEffect(player.getLocation(), Effect.CLICK1, 10);
} else if (e.getAction().toString().startsWith("RIGHT")) {
int spell = -1;
int cost = -1;
int cooldown = -1;
// Get all values
if (lore.get(lastElement).equals(spells.get(0))) {
spell = 0;
cost = WitherCost;
cooldown = WitherCooldown;
} else if (lore.get(lastElement).equals(spells.get(1))) {
spell = 1;
cost = FireballCost;
cooldown = FireballCooldown;
} else if (lore.get(lastElement).equals(spells.get(2))) {
spell = 2;
cost = LightningCost;
cooldown = LightningCooldown;
}
// Apply costs
if (player.getInventory().contains(Fuel, cost) || player.getGameMode().equals(GameMode.CREATIVE)) {
if (!player.getGameMode().equals(GameMode.CREATIVE)) {
ItemStack mana = new ItemStack(Fuel, cost);
player.getInventory().removeItem(mana);
player.updateInventory();
}
Location l = player.getLocation();
// Apply effect
if (spell == 0) {
if (Tools.checkWorldGuard(l, player, "PVP", true)) {
WitherSkull ws = player.launchProjectile(WitherSkull.class);
ws.setVelocity(l.getDirection().multiply(2));
if (!Main.createExplosions)
ws.setMetadata("ce.explosive", new FixedMetadataValue(getPlugin(), null));
EffectManager.playSound(l, "ENTITY_WITHER_IDLE", 0.5f, 10f);
} else {
EffectManager.playSound(l, "ENTITY_CAT_HISS", 0.3f, 5f);
}
} else if (spell == 1) {
player.launchProjectile(SmallFireball.class).setVelocity(l.getDirection().multiply(1.5));
EffectManager.playSound(l, "ENTITY_BLAZE_HIT", 0.2f, 0f);
} else if (spell == 2) {
Location target = player.getTargetBlock((Set<Material>) null, 20).getLocation();
player.getWorld().strikeLightning(target);
if (Tools.checkWorldGuard(l, player, "TNT", true))
player.getWorld().createExplosion(target, 1);
EffectManager.playSound(target, "ENTITY_ENDERDRAGON_GROWL", 0.5f, 2f);
}
// Generate the cooldown based on the cooldown value
generateCooldown(player, cooldown);
} else {
player.sendMessage(ChatColor.RED + "You need " + cost + " " + Fuel.toString().toLowerCase().replace("_", " ") + " to cast this spell.");
}
}
return false; // The Staff generates it's own cooldowns, so it always
// returns false
}
@SuppressWarnings("deprecation")
@Override
public void initConfigEntries() {
Fuel = Material.getMaterial(Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".Fuel")));
LightningCost = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".LightningCost"));
LightningCooldown = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".LightningCooldown"));
WitherCost = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".WitherCost"));
WitherCooldown = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".WitherCooldown"));
FireballCost = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".FireballCost"));
FireballCooldown = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".FireballCooldown"));
addToDescription(spells.get(0));
}
}