package com.taiter.ce.Enchantments.Global;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.util.Random;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.taiter.ce.Tools;
import com.taiter.ce.Enchantments.CEnchantment;
public class Deepwounds extends CEnchantment {
int duration;
int rand;
public Deepwounds(Application app) {
super(app);
configEntries.put("Duration", 20);
configEntries.put("BleedChance", 20);
triggers.add(Trigger.DAMAGE_GIVEN);
}
@Override
public void effect(Event e, ItemStack item, int level) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
final Player damaged = (Player) event.getEntity();
final Player damager = (Player) event.getDamager();
if(!getHasCooldown(damager) && !damaged.hasMetadata("ce.bleed")) {
Random random = new Random();
if(random.nextInt(100) < rand) {
generateCooldown(damager, 140);
Tools.applyBleed(damaged, duration*level);
}
}
}
@Override
public void initConfigEntries() {
duration = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Duration"));
rand = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".BleedChance"));
}
}