package com.taiter.ce.CItems; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.util.Random; import org.bukkit.ChatColor; import org.bukkit.Color; import org.bukkit.FireworkEffect; import org.bukkit.FireworkEffect.Type; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.entity.EntityType; import org.bukkit.entity.Firework; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.inventory.meta.FireworkMeta; import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.util.Vector; public class FireworkBattery extends CItem { public FireworkBattery(String originalName, ChatColor color, String lDescription, long lCooldown, Material mat) { super(originalName, color, lDescription, lCooldown, mat); triggers.add(Trigger.BLOCK_PLACED); } @Override public boolean effect(Event event, final Player player) { BlockPlaceEvent e = (BlockPlaceEvent) event; Location loc = e.getBlock().getLocation(); final Location startLoc = loc.clone(); loc.setY(loc.getY()+1); loc.setX(loc.getX()+0.5); loc.setZ(loc.getZ()+0.5); final Location l = loc; final World w = l.getWorld(); final Material m = e.getBlock().getType(); new BukkitRunnable() { int fireworks = 400; @Override public void run() { if(startLoc.getBlock().getType().equals(m) && fireworks > 0) { w.createExplosion(l, 0f); final Firework fw = (Firework) w.spawnEntity(l, EntityType.FIREWORK); FireworkMeta fm = fw.getFireworkMeta(); Random r = new Random(); int type = r.nextInt(4) + 1; int colors = r.nextInt(3) + 1; Type ft = null; Color c1 = null; Color c2 = null; switch (type) { case 1: ft = Type.BALL; break; case 2: ft = Type.BALL_LARGE; break; case 3: ft = Type.BURST; break; case 4: ft = Type.STAR; break; } switch (colors) { case 1: c1 = Color.RED; c2 = Color.ORANGE; break; case 2: c1 = Color.BLUE; c2 = Color.TEAL; break; case 3: c1 = Color.GREEN; c2 = Color.LIME; break; } FireworkEffect effect = FireworkEffect.builder().flicker(true).withColor(c1).withFade(c2).trail(true).with(ft).trail(true).build(); fm.addEffect(effect); fm.setPower(r.nextInt(2) + 2); fw.setFireworkMeta(fm); Vector v = fw.getVelocity(); fw.setVelocity(new Vector(v.getX() + (r.nextDouble() - r.nextDouble())*0.01, v.getY(), v.getZ() + (r.nextDouble() - r.nextDouble())*0.01)); fireworks--; } } }.runTaskTimer(getPlugin(), 20l, 10l); return false; } @Override public void initConfigEntries() { } }