package com.taiter.ce.Enchantments.Bow; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import org.bukkit.Effect; import org.bukkit.entity.LivingEntity; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import com.taiter.ce.Enchantments.CEnchantment; public class Healing extends CEnchantment { public Healing(Application app) { super(app); triggers.add(Trigger.SHOOT_BOW); triggers.add(Trigger.DAMAGE_GIVEN); } @Override public void effect(Event e, ItemStack item, int level) { if(e instanceof EntityDamageByEntityEvent) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; LivingEntity target = (LivingEntity) event.getEntity(); double newHealth = target.getHealth()+event.getDamage() + level; if(newHealth >= target.getMaxHealth()) newHealth = target.getMaxHealth(); target.setHealth(newHealth); event.setDamage(0); target.getWorld().playEffect(target.getLocation(), Effect.POTION_BREAK, 10); } } @Override public void initConfigEntries() { } }