package com.taiter.ce.Enchantments.Bow;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import org.bukkit.Effect;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.taiter.ce.Enchantments.CEnchantment;
public class Healing extends CEnchantment {
public Healing(Application app) {
super(app);
triggers.add(Trigger.SHOOT_BOW);
triggers.add(Trigger.DAMAGE_GIVEN);
}
@Override
public void effect(Event e, ItemStack item, int level) {
if(e instanceof EntityDamageByEntityEvent) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
LivingEntity target = (LivingEntity) event.getEntity();
double newHealth = target.getHealth()+event.getDamage() + level;
if(newHealth >= target.getMaxHealth())
newHealth = target.getMaxHealth();
target.setHealth(newHealth);
event.setDamage(0);
target.getWorld().playEffect(target.getLocation(), Effect.POTION_BREAK, 10);
}
}
@Override
public void initConfigEntries() {
}
}