package com.taiter.ce.Enchantments.Bow;
import org.bukkit.entity.SmallFireball;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.inventory.ItemStack;
import com.taiter.ce.Enchantments.CEnchantment;
public class Blaze extends CEnchantment {
public Blaze(Application app) {
super(app);
triggers.add(Trigger.SHOOT_BOW);
this.resetMaxLevel();
}
@Override
public void effect(Event e, ItemStack item, int level) {
EntityShootBowEvent event = (EntityShootBowEvent) e;
event.setCancelled(true);
event.getEntity().launchProjectile(SmallFireball.class);
}
@Override
public void initConfigEntries() {
}
}