package com.taiter.ce.Enchantments.Armor;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import com.taiter.ce.Enchantments.CEnchantment;
public class Cloaking extends CEnchantment {
int duration;
int cooldown;
public Cloaking(Application app) {
super(app);
configEntries.put("DurationPerLevel", 60);
configEntries.put("Cooldown", 200);
triggers.add(Trigger.DAMAGE_TAKEN);
}
@Override
public void effect(Event e, ItemStack item, int level) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
Player player = (Player) event.getEntity();
player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, duration * level, 0));
player.sendMessage(ChatColor.DARK_GRAY + "You have become invisible!");
generateCooldown(player, cooldown);
}
@Override
public void initConfigEntries() {
duration = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".DurationPerLevel"));
cooldown = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Cooldown"));
}
}