package com.taiter.ce.CItems;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.util.ArrayList;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.util.Vector;
public class HookshotBow extends CItem {
String PushLine = ChatColor.DARK_GRAY + "Mode: Push";
String PullLine = ChatColor.DARK_GRAY + "Mode: Pull";
public HookshotBow(String originalName, ChatColor color, String lDescription, long lCooldown, Material mat) {
super(originalName, color, lDescription, lCooldown, mat);
triggers.add(Trigger.SHOOT_BOW);
triggers.add(Trigger.INTERACT_LEFT);
triggers.add(Trigger.DAMAGE_GIVEN);
}
@Override
public boolean effect(Event event, Player player) {
if(event instanceof PlayerInteractEvent) {
ItemStack item = player.getItemInHand();
ItemMeta im = item.getItemMeta();
List<String> lore = new ArrayList<String>();
if(im.hasLore())
lore = im.getLore();
player.getWorld().playEffect(player.getLocation(), Effect.CLICK1, 10);
String newMode = ChatColor.DARK_GRAY + "Push";
if(lore.contains(PushLine)) {
lore.set(lore.size() - 1, PullLine);
newMode = ChatColor.DARK_GRAY + "Pull";
} else {
if(lore.size() == 0)
lore.add(PushLine);
else
lore.set(lore.size()-1, PushLine);
}
im.setLore(lore);
item.setItemMeta(im);
player.sendMessage(ChatColor.GREEN + "Hookshot Mode: " + newMode);
} else if(event instanceof EntityShootBowEvent) {
EntityShootBowEvent e = (EntityShootBowEvent) event;
ItemMeta im = e.getBow().getItemMeta();
if(!im.hasLore())
return false;
List<String> lore = im.getLore();
e.getProjectile().setMetadata("ce." + getOriginalName(), new FixedMetadataValue(main, ChatColor.stripColor(lore.get(lore.size() - 1)).split(": ")[1]));
} else if(event instanceof EntityDamageByEntityEvent) {
EntityDamageByEntityEvent e = (EntityDamageByEntityEvent) event;
Projectile pr = ((Projectile) e.getDamager());
if(pr.getShooter() != player)
return false;
Entity target = e.getEntity();
Location targetLocation = target.getLocation();
Location playerLocation = player.getLocation();
Vector vec = targetLocation.subtract(playerLocation).toVector();
// TODO: REWRITE
//double distance = targetLocation.distance(playerLocation);
if(pr.getMetadata("ce." + getOriginalName()).get(0).asString().equalsIgnoreCase("Push")) {
vec.normalize();
vec.multiply(2);
vec.setY(0.4);
player.setFallDistance(-10);
player.setVelocity(vec);
} else {
vec = player.getLocation().subtract(target.getLocation()).toVector();
vec.normalize();
target.setFallDistance(-10);
target.setVelocity(vec);
}
}
return false;
}
@Override
public void initConfigEntries() {
addToDescription(PushLine);
}
}