package com.taiter.ce.Enchantments.Global;
import org.bukkit.Material;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.entity.Zombie;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.scheduler.BukkitRunnable;
import com.taiter.ce.EffectManager;
import com.taiter.ce.Enchantments.CEnchantment;
public class Headless extends CEnchantment {
public Headless(Application app) {
super(app);
triggers.add(Trigger.DAMAGE_GIVEN);
resetMaxLevel();
}
@Override
public void effect(Event e, ItemStack item, int level) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
final Player player = (Player) event.getDamager();
final LivingEntity ent = (LivingEntity) event.getEntity();
new BukkitRunnable() {
@Override
public void run() {
if (ent.getHealth() <= 0) {
byte type = 3;
if (ent instanceof Skeleton) {
type = 0;
if (((Skeleton) ent).getSkeletonType().equals(SkeletonType.WITHER))
type = 1;
} else if (ent instanceof Zombie)
type = 2;
else if (ent instanceof Creeper)
type = 4;
ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, type);
if (type == 3) {
SkullMeta sm = (SkullMeta) skull.getItemMeta();
sm.setOwner(ent.getName());
skull.setItemMeta(sm);
}
ent.getWorld().dropItem(ent.getLocation(), skull);
EffectManager.playSound(player.getLocation(), "BLOCK_ANVIL_LAND", 0.1f, 1.5f);
}
}
}.runTaskLater(getPlugin(), 5l);
}
@Override
public void initConfigEntries() {
}
}