package com.taiter.ce.CItems; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.util.ArrayList; import java.util.List; import org.bukkit.ChatColor; import org.bukkit.Effect; import org.bukkit.GameMode; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.FallingBlock; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.util.Vector; import com.taiter.ce.Tools; public class Flamethrower extends CItem { Boolean IsReloadable; int BurnDuration; int FireBlocksPerBurst; public Flamethrower(String originalName, ChatColor color, String lDescription, long lCooldown, Material mat) { super(originalName, color, lDescription, lCooldown, mat); this.configEntries.put("IsReloadable", true); this.configEntries.put("BurnDuration", 100); this.configEntries.put("FireBlocksPerBurst", 10); triggers.add(Trigger.INTERACT_RIGHT); } @SuppressWarnings("deprecation") @Override public boolean effect(Event event, final Player player) { PlayerInteractEvent e = (PlayerInteractEvent) event; e.setCancelled(true); if(player.getItemInHand().getDurability() >= 64) { if(IsReloadable) { addLock(player); player.getWorld().playEffect(player.getLocation(), Effect.CLICK1, 2); player.sendMessage(ChatColor.RED + "Reloading..."); new BukkitRunnable() { @Override public void run() { if(player.getItemInHand().getDurability() == 0) { removeLock(player); player.getWorld().playEffect(player.getLocation(), Effect.CLICK2, 2); this.cancel(); } else { player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability() - 1)); } } }.runTaskTimer(main, 0l, 2l); } else { player.getItemInHand().setType(Material.AIR); } } else { final List<Location> list = getLinePlayer(player, FireBlocksPerBurst); for(final Location l: list) { if(l.getBlock().getType().equals(Material.AIR)) l.getBlock().setType(Material.FIRE); l.getWorld().playEffect(l, Effect.SMOKE, 20); final FallingBlock fire = l.getWorld().spawnFallingBlock(l, Material.FIRE.getId(), (byte) 0); fire.setDropItem(false); fire.setVelocity(player.getLocation().getDirection()); new BukkitRunnable() { @Override public void run() { if(fire.isDead()) { list.add(fire.getLocation()); this.cancel(); } else { if(!Tools.checkWorldGuard(fire.getLocation(), player, "BUILD", true) || fire.getLocation().getBlock().getType().equals(Material.WATER) || fire.getLocation().getBlock().getType().equals(Material.STATIONARY_WATER)) { fire.getWorld().playEffect(fire.getLocation(), Effect.EXTINGUISH, 60); fire.remove(); this.cancel(); } for(Entity ent:fire.getNearbyEntities(0, 0, 0)) { if(ent != player) { ent.setFireTicks(BurnDuration); } } } } }.runTaskTimer(main, 0l, 1l); } new BukkitRunnable() { @Override public void run() { for(Location ls:list) { if(ls.getBlock().getType().equals(Material.FIRE)) { ls.getWorld().playEffect(ls, Effect.EXTINGUISH, 60); ls.getBlock().setType(Material.AIR); } } } }.runTaskLater(main, 200l); player.getWorld().playEffect(player.getLocation(), Effect.BLAZE_SHOOT, 30); if(!player.getGameMode().equals(GameMode.CREATIVE)) { player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability() + 1)); } } return true; } @Override public void initConfigEntries() { BurnDuration = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".BurnDuration")); FireBlocksPerBurst = Integer.parseInt(getConfig().getString("Items." + getOriginalName() + ".FireBlocksPerBurst")); IsReloadable = Boolean.parseBoolean(getConfig().getString("Items." + getOriginalName() + ".IsReloadable")); } public List<Location> getLinePlayer(Player player, int length) { List<Location> list = new ArrayList<Location>(); Vector direction = player.getLocation().getDirection(); Location cLoc = player.getLocation().add(0, 1, 0); //Current location for(int amount = length; amount > 0; amount --) { list.add(cLoc.add(direction).getBlock().getLocation()); } return list; } }