package com.taiter.ce.Enchantments.Armor;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import com.taiter.ce.Enchantments.CEnchantment;
public class Endershift extends CEnchantment {
int duration;
int strength;
int trigger;
int cooldown;
public Endershift(Application app) {
super(app);
configEntries.put("Duration", 200);
configEntries.put("Strength", 5);
configEntries.put("HpToTrigger", 4);
configEntries.put("Cooldown", 6000);
triggers.add(Trigger.DAMAGE_TAKEN);
}
@Override
public void effect(Event e, ItemStack item, int level) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
Player player = (Player) event.getEntity();
if(player.getHealth() <= trigger) {
player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, duration * level, strength + level - 1));
player.addPotionEffect(new PotionEffect(PotionEffectType.ABSORPTION, duration * level, strength + level - 1));
player.sendMessage("You feel a rush of energy coming from your armor!");
generateCooldown(player, cooldown);
}
}
@Override
public void initConfigEntries() {
duration = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Duration"));
strength = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Strength"))-1;
trigger = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".HpToTrigger"));
cooldown = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Cooldown"));
}
}