package com.taiter.ce.Enchantments.Armor; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import com.taiter.ce.ReflectionHelper; import com.taiter.ce.Enchantments.CEnchantment; public class Shielded extends CEnchantment { int baseStrength; int strengthPerLevel; long cooldown; private static Method getAbsorptionHearts; private static Method setAbsorptionHearts; static { try { getAbsorptionHearts = ReflectionHelper.getNMSClass("EntityHuman").getDeclaredMethod("getAbsorptionHearts", new Class[0]); setAbsorptionHearts = ReflectionHelper.getNMSClass("EntityHuman").getDeclaredMethod("setAbsorptionHearts", float.class); } catch (NoSuchMethodException | SecurityException e) { e.printStackTrace(); } } public Shielded(Application app) { super(app); configEntries.put("BaseStrength", 4); configEntries.put("StrengthPerLevel", 2); configEntries.put("Cooldown", 30); triggers.add(Trigger.DAMAGE_TAKEN); } @Override public void effect(Event e, ItemStack item, int level) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; Player player = (Player) event.getEntity(); if (getAbsorptionHearts(player) <= 0) { setAbsorptionHearts(player, baseStrength + level * strengthPerLevel); generateCooldown(player, cooldown); } } @Override public void initConfigEntries() { baseStrength = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".BaseStrength")); strengthPerLevel = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".StrengthPerLevel")); cooldown = Long.parseLong(getConfig().getString("Enchantments." + getOriginalName() + ".Cooldown")); } private float getAbsorptionHearts(Player player) { try { return (float) getAbsorptionHearts.invoke(ReflectionHelper.getEntityHandle(player), new Object[0]); } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) { e.printStackTrace(); } return 0; } private void setAbsorptionHearts(Player player, float newValue) { try { setAbsorptionHearts.invoke(ReflectionHelper.getEntityHandle(player), newValue); } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) { e.printStackTrace(); } } }