package com.taiter.ce.Enchantments.Bow; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import org.bukkit.Effect; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.entity.Entity; import org.bukkit.entity.FallingBlock; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; import com.taiter.ce.Enchantments.CEnchantment; public class Molotov extends CEnchantment { public Molotov(Application app) { super(app); triggers.add(Trigger.SHOOT_BOW); triggers.add(Trigger.DAMAGE_GIVEN); } @SuppressWarnings("deprecation") @Override public void effect(Event e, ItemStack item, final int level) { if(e instanceof EntityDamageByEntityEvent) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; Entity target = event.getEntity(); World world = target.getWorld(); world.playEffect(target.getLocation(), Effect.POTION_BREAK, 10); double boundaries = 0.1*level; for(double x = boundaries; x >= -boundaries; x-=0.1) for(double z = boundaries; z >= -boundaries; z-=0.1) { FallingBlock b = world.spawnFallingBlock(target.getLocation(), Material.FIRE.getId(), (byte) 0x0); b.setVelocity(new Vector(x, 0.1, z)); b.setDropItem(false); } } } @Override public void initConfigEntries() { } }