package com.taiter.ce.CItems; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import org.bukkit.ChatColor; import org.bukkit.Effect; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import com.taiter.ce.EffectManager; import com.taiter.ce.Main; public class Pyroaxe extends CItem { int damageMultiplier; public Pyroaxe(String originalName, ChatColor color, String lDescription, long lCooldown, Material mat) { super(originalName, color, lDescription, lCooldown, mat); configEntries.put("DamageMultiplier", 2); triggers.add(Trigger.DAMAGE_GIVEN); } @Override public boolean effect(Event event, Player player) { EntityDamageByEntityEvent e = (EntityDamageByEntityEvent) event; Entity entity = e.getEntity(); if(e.getDamager() == player && entity.getFireTicks() > 0) { e.setDamage(damageMultiplier * e.getDamage()); entity.getWorld().playEffect(entity.getLocation(), Effect.ZOMBIE_DESTROY_DOOR, 10); EffectManager.playSound(entity.getLocation(), "BLOCK_ANVIL_LAND", 1f, 0.001f); return true; } return false; } @Override public void initConfigEntries() { damageMultiplier = Integer.parseInt(Main.config.getString("Items." + getOriginalName() + ".DamageMultiplier")); } }