package com.taiter.ce.Enchantments.Bow; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import org.bukkit.Effect; import org.bukkit.Material; import org.bukkit.entity.LivingEntity; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageModifier; import org.bukkit.inventory.ItemStack; import com.taiter.ce.Enchantments.CEnchantment; public class Piercing extends CEnchantment { private ItemStack[] emptyArmor = new ItemStack[4]; public Piercing(Application app) { super(app); triggers.add(Trigger.SHOOT_BOW); triggers.add(Trigger.DAMAGE_GIVEN); for (int i = 0; i < 4; i++) emptyArmor[i] = new ItemStack(Material.AIR, 0); } @Override public void effect(Event e, ItemStack item, int level) { if (e instanceof EntityDamageByEntityEvent) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; LivingEntity target = (LivingEntity) event.getEntity(); int armorCounter = 0; for (ItemStack piece : target.getEquipment().getArmorContents()) if (!piece.getType().equals(Material.AIR)) armorCounter++; if (armorCounter == 0) return; event.setDamage(DamageModifier.ARMOR, 0); //Completely remove effects of Armor target.getWorld().playEffect(target.getLocation(), Effect.ZOMBIE_DESTROY_DOOR, 10); } } @Override public void initConfigEntries() { } }