package com.taiter.ce.Enchantments.Global;
/*
* This file is part of Custom Enchantments
* Copyright (C) Taiterio 2015
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import org.bukkit.GameMode;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Damageable;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.taiter.ce.EffectManager;
import com.taiter.ce.Enchantments.CEnchantment;
public class Lifesteal extends CEnchantment {
public double heal;
public Lifesteal(Application app) {
super(app);
configEntries.put("Heal", 2);
triggers.add(Trigger.DAMAGE_GIVEN);
}
@Override
public void effect(Event e, ItemStack item, int level) {
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
Player damager = null;
if(event.getDamager() instanceof Player)
damager = (Player) event.getDamager();
else
damager = (Player) ((Arrow) event.getDamager()).getShooter();
if(damager.getGameMode().equals(GameMode.CREATIVE))
return;
double newHeal = ((Damageable) damager).getHealth() + heal + level;
if(newHeal < ((Damageable) damager).getMaxHealth())
damager.setHealth(newHeal);
else
damager.setHealth(((Damageable) damager).getMaxHealth());
EffectManager.playSound(damager.getLocation(), "ENTITY_EXPERIENCE_ORB_PICKUP", 0.3f, 1f);
}
@Override
public void initConfigEntries() {
heal = Double.parseDouble(getConfig().getString("Enchantments." + getOriginalName() + ".Heal"));
}
}