package com.taiter.ce.Enchantments.Global; /* * This file is part of Custom Enchantments * Copyright (C) Taiterio 2015 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import org.bukkit.GameMode; import org.bukkit.entity.Arrow; import org.bukkit.entity.Damageable; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import com.taiter.ce.EffectManager; import com.taiter.ce.Enchantments.CEnchantment; public class Lifesteal extends CEnchantment { public double heal; public Lifesteal(Application app) { super(app); configEntries.put("Heal", 2); triggers.add(Trigger.DAMAGE_GIVEN); } @Override public void effect(Event e, ItemStack item, int level) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; Player damager = null; if(event.getDamager() instanceof Player) damager = (Player) event.getDamager(); else damager = (Player) ((Arrow) event.getDamager()).getShooter(); if(damager.getGameMode().equals(GameMode.CREATIVE)) return; double newHeal = ((Damageable) damager).getHealth() + heal + level; if(newHeal < ((Damageable) damager).getMaxHealth()) damager.setHealth(newHeal); else damager.setHealth(((Damageable) damager).getMaxHealth()); EffectManager.playSound(damager.getLocation(), "ENTITY_EXPERIENCE_ORB_PICKUP", 0.3f, 1f); } @Override public void initConfigEntries() { heal = Double.parseDouble(getConfig().getString("Enchantments." + getOriginalName() + ".Heal")); } }