package org.stevewinfield.suja.idk.game.event.session;
import org.stevewinfield.suja.idk.network.sessions.Session;
/**
* This event is fired whenever a session is created, there will <b>not</b> be any player information available yet!
*/
public class SessionMakeEvent extends SessionEvent {
public SessionMakeEvent(Session session) {
super(session);
}
}