/* * IDK Game Server by Steve Winfield * https://github.com/WinfieldSteve */ package org.stevewinfield.suja.idk.communication.friendstream.readers; import org.stevewinfield.suja.idk.communication.IMessageReader; import org.stevewinfield.suja.idk.communication.MessageReader; import org.stevewinfield.suja.idk.communication.friendstream.writers.FriendStreamEventWriter; import org.stevewinfield.suja.idk.game.friendstream.FriendStreamEventData; import org.stevewinfield.suja.idk.network.sessions.Session; import java.util.ArrayList; import java.util.Collections; import java.util.List; public class FriendStreamEventRequestReader implements IMessageReader { @Override public void parse(final Session session, final MessageReader reader) { if (!session.isAuthenticated() || !session.getPlayerInstance().getInformation().isStreamEnabled()) { return; } if (!reader.readBoolean() && !session.getFriendStream().needsUpdate()) { return; } final List<FriendStreamEventData> events = new ArrayList<>(session.getFriendStream().getEvents()); Collections.reverse(events); session.writeMessage(new FriendStreamEventWriter(events)); } }