/*
* IDK Game Server by Steve Winfield
* https://github.com/WinfieldSteve
*/
package org.stevewinfield.suja.idk.communication.friendstream.readers;
import org.stevewinfield.suja.idk.communication.IMessageReader;
import org.stevewinfield.suja.idk.communication.MessageReader;
import org.stevewinfield.suja.idk.communication.friendstream.writers.FriendStreamEventWriter;
import org.stevewinfield.suja.idk.game.friendstream.FriendStreamEventData;
import org.stevewinfield.suja.idk.network.sessions.Session;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class FriendStreamEventRequestReader implements IMessageReader {
@Override
public void parse(final Session session, final MessageReader reader) {
if (!session.isAuthenticated() || !session.getPlayerInstance().getInformation().isStreamEnabled()) {
return;
}
if (!reader.readBoolean() && !session.getFriendStream().needsUpdate()) {
return;
}
final List<FriendStreamEventData> events = new ArrayList<>(session.getFriendStream().getEvents());
Collections.reverse(events);
session.writeMessage(new FriendStreamEventWriter(events));
}
}