/* * IDK Game Server by Steve Winfield * https://github.com/WinfieldSteve */ package org.stevewinfield.suja.idk.communication.room.readers; import org.stevewinfield.suja.idk.Bootloader; import org.stevewinfield.suja.idk.communication.IMessageReader; import org.stevewinfield.suja.idk.communication.MessageReader; import org.stevewinfield.suja.idk.communication.QueuedMessageWriter; import org.stevewinfield.suja.idk.communication.room.writers.RoomFloorObjectsWriter; import org.stevewinfield.suja.idk.communication.room.writers.RoomWallObjectsWriter; import org.stevewinfield.suja.idk.game.rooms.RoomInstance; import org.stevewinfield.suja.idk.network.sessions.Session; public class GetRoomObjectsReader implements IMessageReader { @Override public void parse(final Session session, final MessageReader reader) { if (!session.isAuthenticated() || !session.isLoadingRoom() || !session.roomLoadingChecksPassed()) { return; } final RoomInstance room = Bootloader.getGame().getRoomManager().loadRoomInstance(session.getRoomId()); if (room == null) { return; } final QueuedMessageWriter queue = new QueuedMessageWriter(); queue.push(new RoomFloorObjectsWriter(room.getFloorItems())); queue.push(new RoomWallObjectsWriter(room.getWallItems())); session.writeMessage(queue); session.clearLoading(); room.addPlayerToRoom(session); } }