/*
* IDK Game Server by Steve Winfield
* https://github.com/WinfieldSteve
*/
package org.stevewinfield.suja.idk.communication.room.readers;
import org.stevewinfield.suja.idk.Bootloader;
import org.stevewinfield.suja.idk.communication.IMessageReader;
import org.stevewinfield.suja.idk.communication.MessageReader;
import org.stevewinfield.suja.idk.communication.QueuedMessageWriter;
import org.stevewinfield.suja.idk.communication.room.writers.RoomFloorObjectsWriter;
import org.stevewinfield.suja.idk.communication.room.writers.RoomWallObjectsWriter;
import org.stevewinfield.suja.idk.game.rooms.RoomInstance;
import org.stevewinfield.suja.idk.network.sessions.Session;
public class GetRoomObjectsReader implements IMessageReader {
@Override
public void parse(final Session session, final MessageReader reader) {
if (!session.isAuthenticated() || !session.isLoadingRoom() || !session.roomLoadingChecksPassed()) {
return;
}
final RoomInstance room = Bootloader.getGame().getRoomManager().loadRoomInstance(session.getRoomId());
if (room == null) {
return;
}
final QueuedMessageWriter queue = new QueuedMessageWriter();
queue.push(new RoomFloorObjectsWriter(room.getFloorItems()));
queue.push(new RoomWallObjectsWriter(room.getWallItems()));
session.writeMessage(queue);
session.clearLoading();
room.addPlayerToRoom(session);
}
}