/* * IDK Game Server by Steve Winfield * https://github.com/WinfieldSteve */ package org.stevewinfield.suja.idk.communication.room.readers; import org.stevewinfield.suja.idk.Bootloader; import org.stevewinfield.suja.idk.communication.IMessageReader; import org.stevewinfield.suja.idk.communication.MessageReader; import org.stevewinfield.suja.idk.communication.room.writers.RoomPlayerRespectedWriter; import org.stevewinfield.suja.idk.game.rooms.RoomInstance; import org.stevewinfield.suja.idk.network.sessions.Session; public class RespectPlayerReader implements IMessageReader { @Override public void parse(final Session session, final MessageReader reader) { if (!session.isAuthenticated() || !session.isInRoom()) { return; } final RoomInstance room = Bootloader.getGame().getRoomManager().getLoadedRoomInstance(session.getRoomId()); if (room == null || session.getPlayerInstance().getInformation().getAvailableRespects() < 1) { return; } final Session targetSession = Bootloader.getSessionManager().getAuthenticatedSession(reader.readInteger()); if (targetSession == null || targetSession.getRoomId() != session.getRoomId()) { return; } room.writeMessage(new RoomPlayerRespectedWriter( targetSession.getPlayerInstance().getInformation().getId(), targetSession.getPlayerInstance().getInformation().getRespectPoints() + 1 ), session ); session.getPlayerInstance().getInformation().decrementAvailableRespects(); targetSession.getPlayerInstance().getInformation().incrementRespectPoints(); } }