/*
* IDK Game Server by Steve Winfield
* https://github.com/WinfieldSteve
*/
package org.stevewinfield.suja.idk.communication.room.readers;
import org.stevewinfield.suja.idk.Bootloader;
import org.stevewinfield.suja.idk.communication.IMessageReader;
import org.stevewinfield.suja.idk.communication.MessageReader;
import org.stevewinfield.suja.idk.game.rooms.RoomInstance;
import org.stevewinfield.suja.idk.game.rooms.RoomPlayer;
import org.stevewinfield.suja.idk.game.rooms.coordination.Rotation;
import org.stevewinfield.suja.idk.game.rooms.coordination.Vector2;
import org.stevewinfield.suja.idk.network.sessions.Session;
public class PlayerChangeRotationReader implements IMessageReader {
@Override
public void parse(final Session session, final MessageReader reader) {
if (!session.isAuthenticated() || !session.isInRoom()) {
return;
}
final RoomInstance room = Bootloader.getGame().getRoomManager().getLoadedRoomInstance(session.getRoomId());
if (room == null || session.getRoomPlayer().isWalking() || session.getRoomPlayer().isFrozen()) {
return;
}
final RoomPlayer player = session.getRoomPlayer();
final Vector2 targetPosition = new Vector2(reader.readInteger(), reader.readInteger());
if ((targetPosition.getX() == player.getPosition().getX() &&
targetPosition.getY() == player.getPosition().getY()) ||
player.getStatusMap().containsKey("sit") ||
player.getStatusMap().containsKey("lay")) {
return;
}
final int rotation = Rotation.calculate(player.getPosition().getX(), player.getPosition().getY(), targetPosition.getX(), targetPosition.getY());
boolean update = false;
if (player.getRotation() != rotation) {
player.setBodyRotation(rotation);
update = true;
}
if (player.getHeadRotation() != rotation) {
player.setHeadRotation(rotation);
update = true;
}
if (update) {
player.update();
}
}
}