/*
* IDK Game Server by Steve Winfield
* https://github.com/WinfieldSteve
*/
package org.stevewinfield.suja.idk.communication.room.readers;
import org.stevewinfield.suja.idk.Bootloader;
import org.stevewinfield.suja.idk.communication.IMessageReader;
import org.stevewinfield.suja.idk.communication.MessageReader;
import org.stevewinfield.suja.idk.game.miscellaneous.MoodlightData;
import org.stevewinfield.suja.idk.game.rooms.RoomInstance;
import org.stevewinfield.suja.idk.network.sessions.Session;
public class SwitchMoodlightReader implements IMessageReader {
@Override
public void parse(final Session session, final MessageReader reader) {
if (!session.isAuthenticated() || !session.isInRoom()) {
return;
}
final RoomInstance room = Bootloader.getGame().getRoomManager().getLoadedRoomInstance(session.getRoomId());
if (room == null || !room.hasRights(session, true) || room.getMoodlight() == null) {
return;
}
final MoodlightData data = MoodlightData.getInstance(room.getMoodlight().getTermFlags()[0]);
data.setEnabled(!data.isEnabled());
room.getMoodlight().setTermFlags(new String[]{data.getFlagData()});
room.getMoodlight().setFlags(data.getDisplayData());
room.getMoodlight().update(session);
}
}