/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.lucene.spatial3d.geom; /** * This class represents a point on the surface of a sphere or ellipsoid. * * @lucene.experimental */ public class GeoPoint extends Vector { // By making lazily-evaluated variables be "volatile", we guarantee atomicity when they // are updated. This is necessary if we are using these classes in a multi-thread fashion, // because we don't try to synchronize for the lazy computation. /** This is the lazily-evaluated magnitude. Some constructors include it, but others don't, and * we try not to create extra computation by always computing it. Does not need to be * synchronized for thread safety, because depends wholly on immutable variables of this class. */ protected volatile double magnitude = Double.NEGATIVE_INFINITY; /** Lazily-evaluated latitude. Does not need to be * synchronized for thread safety, because depends wholly on immutable variables of this class. */ protected volatile double latitude = Double.NEGATIVE_INFINITY; /** Lazily-evaluated longitude. Does not need to be * synchronized for thread safety, because depends wholly on immutable variables of this class. */ protected volatile double longitude = Double.NEGATIVE_INFINITY; /** Construct a GeoPoint from the trig functions of a lat and lon pair. * @param planetModel is the planetModel to put the point on. * @param sinLat is the sin of the latitude. * @param sinLon is the sin of the longitude. * @param cosLat is the cos of the latitude. * @param cosLon is the cos of the longitude. * @param lat is the latitude. * @param lon is the longitude. */ public GeoPoint(final PlanetModel planetModel, final double sinLat, final double sinLon, final double cosLat, final double cosLon, final double lat, final double lon) { this(computeDesiredEllipsoidMagnitude(planetModel, cosLat * cosLon, cosLat * sinLon, sinLat), cosLat * cosLon, cosLat * sinLon, sinLat, lat, lon); } /** Construct a GeoPoint from the trig functions of a lat and lon pair. * @param planetModel is the planetModel to put the point on. * @param sinLat is the sin of the latitude. * @param sinLon is the sin of the longitude. * @param cosLat is the cos of the latitude. * @param cosLon is the cos of the longitude. */ public GeoPoint(final PlanetModel planetModel, final double sinLat, final double sinLon, final double cosLat, final double cosLon) { this(computeDesiredEllipsoidMagnitude(planetModel, cosLat * cosLon, cosLat * sinLon, sinLat), cosLat * cosLon, cosLat * sinLon, sinLat); } /** Construct a GeoPoint from a latitude/longitude pair. * @param planetModel is the planetModel to put the point on. * @param lat is the latitude. * @param lon is the longitude. */ public GeoPoint(final PlanetModel planetModel, final double lat, final double lon) { this(planetModel, Math.sin(lat), Math.sin(lon), Math.cos(lat), Math.cos(lon), lat, lon); } /** Construct a GeoPoint from a unit (x,y,z) vector and a magnitude. * @param magnitude is the desired magnitude, provided to put the point on the ellipsoid. * @param x is the unit x value. * @param y is the unit y value. * @param z is the unit z value. * @param lat is the latitude. * @param lon is the longitude. */ public GeoPoint(final double magnitude, final double x, final double y, final double z, double lat, double lon) { super(x * magnitude, y * magnitude, z * magnitude); this.magnitude = magnitude; if (lat > Math.PI * 0.5 || lat < -Math.PI * 0.5) { throw new IllegalArgumentException("Latitude " + lat + " is out of range: must range from -Math.PI/2 to Math.PI/2"); } if (lon < -Math.PI || lon > Math.PI) { throw new IllegalArgumentException("Longitude " + lon + " is out of range: must range from -Math.PI to Math.PI"); } this.latitude = lat; this.longitude = lon; } /** Construct a GeoPoint from a unit (x,y,z) vector and a magnitude. * @param magnitude is the desired magnitude, provided to put the point on the ellipsoid. * @param x is the unit x value. * @param y is the unit y value. * @param z is the unit z value. */ public GeoPoint(final double magnitude, final double x, final double y, final double z) { super(x * magnitude, y * magnitude, z * magnitude); this.magnitude = magnitude; } /** Construct a GeoPoint from an (x,y,z) value. * The (x,y,z) tuple must be on the desired ellipsoid. * @param x is the ellipsoid point x value. * @param y is the ellipsoid point y value. * @param z is the ellipsoid point z value. */ public GeoPoint(final double x, final double y, final double z) { super(x, y, z); } /** Compute an arc distance between two points. * Note: this is an angular distance, and not a surface distance, and is therefore independent of planet model. * For surface distance, see {@link PlanetModel#surfaceDistance(GeoPoint, GeoPoint)} * @param v is the second point. * @return the angle, in radians, between the two points. */ public double arcDistance(final Vector v) { return Tools.safeAcos(dotProduct(v)/(magnitude() * v.magnitude())); } /** Compute an arc distance between two points. * @param x is the x part of the second point. * @param y is the y part of the second point. * @param z is the z part of the second point. * @return the angle, in radians, between the two points. */ public double arcDistance(final double x, final double y, final double z) { return Tools.safeAcos(dotProduct(x,y,z)/(magnitude() * Vector.magnitude(x,y,z))); } /** Compute the latitude for the point. * @return the latitude. */ public double getLatitude() { double lat = this.latitude;//volatile-read once if (lat == Double.NEGATIVE_INFINITY) this.latitude = lat = Math.asin(z / magnitude()); return lat; } /** Compute the longitude for the point. * @return the longitude value. Uses 0.0 if there is no computable longitude. */ public double getLongitude() { double lon = this.longitude;//volatile-read once if (lon == Double.NEGATIVE_INFINITY) { if (Math.abs(x) < MINIMUM_RESOLUTION && Math.abs(y) < MINIMUM_RESOLUTION) this.longitude = lon = 0.0; else this.longitude = lon = Math.atan2(y,x); } return lon; } /** Compute the linear magnitude of the point. * @return the magnitude. */ @Override public double magnitude() { double mag = this.magnitude;//volatile-read once if (mag == Double.NEGATIVE_INFINITY) { this.magnitude = mag = super.magnitude(); } return mag; } /** Compute whether point matches another. *@param x is the x value *@param y is the y value *@param z is the z value *@return true if the same. */ public boolean isIdentical(final double x, final double y, final double z) { return Math.abs(this.x - x) < MINIMUM_RESOLUTION && Math.abs(this.y - y) < MINIMUM_RESOLUTION && Math.abs(this.z - z) < MINIMUM_RESOLUTION; } @Override public String toString() { if (this.longitude == Double.NEGATIVE_INFINITY) { return super.toString(); } return "[lat="+getLatitude()+", lon="+getLongitude()+"("+super.toString()+")]"; } }