/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.lucene.spatial.prefix.tree; import org.locationtech.spatial4j.context.SpatialContext; import org.locationtech.spatial4j.shape.Shape; import org.apache.lucene.util.BytesRef; /** * A spatial Prefix Tree, or Trie, which decomposes shapes into prefixed strings * at variable lengths corresponding to variable precision. Each string * corresponds to a rectangular spatial region. This approach is * also referred to "Grids", "Tiles", and "Spatial Tiers". * <p> * Implementations of this class should be thread-safe and immutable once * initialized. * * @lucene.experimental */ public abstract class SpatialPrefixTree { protected final int maxLevels; protected final SpatialContext ctx; public SpatialPrefixTree(SpatialContext ctx, int maxLevels) { assert maxLevels > 0; this.ctx = ctx; this.maxLevels = maxLevels; } public SpatialContext getSpatialContext() { return ctx; } public int getMaxLevels() { return maxLevels; } @Override public String toString() { return getClass().getSimpleName() + "(maxLevels:" + maxLevels + ",ctx:" + ctx + ")"; } /** * Returns the level of the largest grid in which its longest side is less * than or equal to the provided distance (in degrees). Consequently {@code * dist} acts as an error epsilon declaring the amount of detail needed in the * grid, such that you can get a grid with just the right amount of * precision. * * @param dist {@code >= 0} * @return level [1 to maxLevels] */ public abstract int getLevelForDistance(double dist); /** * Given a cell having the specified level, returns the distance from opposite * corners. Since this might vary depending on where the cell is, this method * may over-estimate. * * @param level [1 to maxLevels] * @return {@code > 0} */ public abstract double getDistanceForLevel(int level); /** * Returns the level 0 cell which encompasses all spatial data. Equivalent to {@link #readCell(BytesRef,Cell)} * with no bytes. */ public abstract Cell getWorldCell(); //another possible name: getTopCell /** * This creates a new Cell (or re-using {@code scratch} if provided), initialized to the state as read * by the bytes. * Warning: An implementation may refer to the same byte array (no copy). If {@link Cell#setLeaf()} is * subsequently called, it would then modify these bytes. */ public abstract Cell readCell(BytesRef term, Cell scratch); /** * Gets the intersecting cells for the specified shape, without exceeding * detail level. If a cell is within the query shape then it's marked as a * leaf and none of its children are added. For cells at detailLevel, they are marked as * leaves too, unless it's a point. * <p> * IMPORTANT: Cells returned from the iterator can be re-used for cells at the same level. So you can't simply * iterate to subsequent cells and still refer to the former cell nor the bytes returned from the former cell, unless * you know the former cell is a parent. * * @param shape the shape; possibly null but the caller should liberally call * {@code remove()} if so. * @param detailLevel the maximum detail level to get cells for * @return the matching cells */ public CellIterator getTreeCellIterator(Shape shape, int detailLevel) { if (detailLevel > maxLevels) { throw new IllegalArgumentException("detailLevel > maxLevels"); } return new TreeCellIterator(shape, detailLevel, getWorldCell()); } }