/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.core.world.generator.facetProviders; import java.util.Iterator; import org.terasology.entitySystem.Component; import org.terasology.math.TeraMath; import org.terasology.math.geom.BaseVector2i; import org.terasology.math.geom.Vector2f; import org.terasology.rendering.nui.properties.Range; import org.terasology.utilities.procedural.BrownianNoise; import org.terasology.utilities.procedural.PerlinNoise; import org.terasology.utilities.procedural.SubSampledNoise; import org.terasology.world.generation.ConfigurableFacetProvider; import org.terasology.world.generation.Facet; import org.terasology.world.generation.GeneratingRegion; import org.terasology.world.generation.Requires; import org.terasology.world.generation.Updates; import org.terasology.world.generation.facets.SurfaceHeightFacet; import org.terasology.world.generation.facets.SurfaceHumidityFacet; import org.terasology.world.generation.facets.SurfaceTemperatureFacet; /** * Adds surface height for hill and mountain regions. Mountain and hill regions are based off of temperature and humidity. */ @Requires({@Facet(SurfaceTemperatureFacet.class), @Facet(SurfaceHumidityFacet.class)}) @Updates(@Facet(SurfaceHeightFacet.class)) public class PerlinHillsAndMountainsProvider implements ConfigurableFacetProvider { private SubSampledNoise mountainNoise; private SubSampledNoise hillNoise; private PerlinHillsAndMountainsProviderConfiguration configuration = new PerlinHillsAndMountainsProviderConfiguration(); @Override public void setSeed(long seed) { // TODO: reduce the number of octaves in BrownianNoise mountainNoise = new SubSampledNoise(new BrownianNoise(new PerlinNoise(seed + 3)), new Vector2f(0.0002f, 0.0002f), 4); hillNoise = new SubSampledNoise(new BrownianNoise(new PerlinNoise(seed + 4)), new Vector2f(0.0008f, 0.0008f), 4); } @Override public void process(GeneratingRegion region) { SurfaceHeightFacet facet = region.getRegionFacet(SurfaceHeightFacet.class); float[] mountainData = mountainNoise.noise(facet.getWorldRegion()); float[] hillData = hillNoise.noise(facet.getWorldRegion()); SurfaceTemperatureFacet temperatureData = region.getRegionFacet(SurfaceTemperatureFacet.class); SurfaceHumidityFacet humidityData = region.getRegionFacet(SurfaceHumidityFacet.class); float[] heightData = facet.getInternal(); Iterator<BaseVector2i> positionIterator = facet.getRelativeRegion().contents().iterator(); for (int i = 0; i < heightData.length; ++i) { BaseVector2i pos = positionIterator.next(); float temp = temperatureData.get(pos); float tempHumid = temp * humidityData.get(pos); Vector2f distanceToMountainBiome = new Vector2f(temp - 0.25f, tempHumid - 0.35f); float mIntens = TeraMath.clamp(1.0f - distanceToMountainBiome.length() * 3.0f); float densityMountains = Math.max(mountainData[i] * 2.12f, 0) * mIntens * configuration.mountainAmplitude; float densityHills = Math.max(hillData[i] * 2.12f - 0.1f, 0) * (1.0f - mIntens) * configuration.hillAmplitude; heightData[i] = heightData[i] + 1024 * densityMountains + 128 * densityHills; } } @Override public String getConfigurationName() { return "Hills and Mountains"; } @Override public Component getConfiguration() { return configuration; } @Override public void setConfiguration(Component configuration) { this.configuration = (PerlinHillsAndMountainsProviderConfiguration) configuration; } private static class PerlinHillsAndMountainsProviderConfiguration implements Component { @Range(min = 0, max = 3f, increment = 0.01f, precision = 2, description = "Mountain Amplitude") public float mountainAmplitude = 1f; @Range(min = 0, max = 2f, increment = 0.01f, precision = 2, description = "Hill Amplitude") public float hillAmplitude = 1f; } }